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Template:Abilitiesbox: Difference between revisions

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*''{{{3DSupgrade2|3DSupgrade2}}} (requires level: {{{3DSupgrade2level|3DSupgrade2level}}}):'' {{{3DSupgrade2desc|3DSupgrade2desc}}}
*''{{{3DSupgrade2|3DSupgrade2}}} (requires level: {{{3DSupgrade2level|3DSupgrade2level}}}):'' {{{3DSupgrade2desc|3DSupgrade2desc}}}
*''{{{3DSupgrade3|3DSupgrade3}}} (requires level: {{{3DSupgrade3level|3DSupgrade3level}}}):'' {{{3DSupgrade3desc|3DSupgrade3desc}}}
*''{{{3DSupgrade3|3DSupgrade3}}} (requires level: {{{3DSupgrade3level|3DSupgrade3level}}}):'' {{{3DSupgrade3desc|3DSupgrade3desc}}}
{{!}}-{{!}}Universe=
<font size=3>'''Minigame Abilities</font><br>
''Skylanders get special abilities in minigames based on their [[Elements|element]].
{{{!}} style="background: #cedff2;" cellspacing="0" cellpadding="0"{{!}}
{{!}}-
{{!}} style="height: 47px; width:148px; background: #{{#switch: {{{element|}}} | air=BFF; | earth=DEB887; | fire=FF531A; | life=5A0; | magic=DAF; | tech=FC9; | undead=807070; | water=ACF; | 00BFFF;}}; border-left: 1px solid #a3b0bf; border-top: 1px solid #a3b0bf; border-right: 1px solid #a3b0bf; text-align:center;"{{!}}'''Sky Defense'''
{{!}}style="background: white; width:1px;"{{!}}
{{!}} style="width:148px; background: #{{#switch: {{{element|}}} | air=BFF; | earth=DEB887; | fire=FF531A; | life=5A0; | magic=DAF; | tech=FC9; | undead=807070; | water=ACF; | 00BFFF;}}; border-left: 1px solid #a3b0bf; border-top: 1px solid #a3b0bf; border-right: 1px solid #a3b0bf; text-align:center;"{{!}}'''Castle Assault'''
{{!}}style="background: white; width:1px;"{{!}}
{{!}} style="width:148px; background: #{{#switch: {{{element|}}} | air=BFF; | earth=DEB887; | fire=FF531A; | life=5A0; | magic=DAF; | tech=FC9; | undead=807070; | water=ACF; | 00BFFF;}}; border-left: 1px solid #a3b0bf; border-top: 1px solid #a3b0bf; border-right: 1px solid #a3b0bf; text-align:center;"{{!}}'''Ground Defense'''
{{!}}-
{{!}} style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUSkyDefense{{{element|magic}}}.png|center|148px]]
{{#switch: {{{element|}}}
|earth=Shake enemies in range and prevent them to shoot for a while.
|fire=Inflict fire damage to enemies in range for a short time.
|magic=Create a vortex that pulls enemies in.
|air=Create a tornado that makes enemy projectiles spin and hurt other enemies.
|water=Freeze enemies in range so they cannot move for a certain time.
|undead=Curse enemies in range and make them more vulnerable to attacks for a certain time.
|life=Slow enemies in range for a while.
|tech=Make the turret shoot like a machine gun.}}
{{!}}style="background: white; width:1px;"{{!}}
{{!}}style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUCastleAssault{{{element|magic}}}.png|center|148px]]
Launch a projectile that {{#switch: {{{element|}}}
|earth=stops in mid-air and drops straight down with great force.
|fire=explodes into smaller fragments that fly away in all directions.
|magic= creates a magic area that disintegrates blocks.
|air=makes the projectile move upwards instead of falling down.
|water=splits the projectile in three ice spikes.
|undead=accelerates to a high velocity instantly.
|life=acts like a boomerang.
|tech=explodes like a bomb.
}}
<br><br><small>''This ability unlocks once the player beats Castle Assault level 16.''</small>
{{!}}style="background: white; width:1px;"{{!}}
{{!}}style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUGroundDefense{{{element|magic}}}.png|center|148px]]
{{#switch: {{{element|}}}
|earth= Create an earthquake and inflict damage to enemies in range.
|fire= Inflict fire damage to enemies in range for a short time.
|magic= Create a vortex that pulls enemies in and inflicts damage.
|air= Create a tornado that stuns and pushes away enemies in range.
|water= Freeze enemies in range so they can't move for a certain time.
|undead= Curse enemies in range and inflict damage.
|life=Slow enemies in range for a while.
|tech= Create a time bomb and leave it on the ground.
}}
}}
{{!}}}
{{!}}}

Revision as of 08:54, September 21, 2013


This template is used to display information about upgrades for Skylanders while still keeping it relatively easy to edit. See Dino-Rang for an example.

{{abilitiesbox
|power1=name of primary attack
|power1desc=description of primary attack
|power2=name of secondary attack
|power2desc=description of secondary attack

|basicupgrade1=name of upgrade
|basicupgrade1desc=description of upgrade
|basicupgrade2=name of upgrade
|basicupgrade2desc=description of upgrade
|basicupgrade3=name of upgrade
|basicupgrade3desc=description of upgrade
|basicupgrade4=name of upgrade
|basicupgrade4desc=description of upgrade

|path1name=name of first upgrade path
|path1desc=description of first upgrade path
|path1upgrade1=name of upgrade 1 of first upgrade path
|path1upgrade1desc=description of upgrade 1 of first upgrade path
|path1upgrade2=name of upgrade 2 of first upgrade path
|path1upgrade2desc=description of upgrade 2 of first upgrade path
|path1upgrade3=name of upgrade 3 of first upgrade path
|path1upgrade3desc=description of upgrade 3 of first upgrade path

|path2name=name of second upgrade path
|path2desc=description of second upgrade path
|path2upgrade1=name of upgrade 1 of second upgrade path
|path2upgrade1desc=description of upgrade 1 of second upgrade path
|path2upgrade2=name of upgrade 2 of second upgrade path
|path2upgrade2desc=description of upgrade 2 of second upgrade path
|path2upgrade3=name of upgrade 3 of second upgrade path
|path2upgrade3desc=description of upgrade 3 of second upgrade path

|soulgemname=name of soulgem ability
|soulgemdesc=description of soulgem ability
|soulgemlocation=location of soulgem

|wowpowname=name of wow pow power
|wowpowdesc=description of wow pow power

|other=other abilities (swimming, being able to destroy rocks) (optional)

|3DSpower1=name of primary attack
|3DSpower1desc=description of primary attack
|3DSpower2=name of secondary attack
|3DSpower2desc=description of secondary attack

|3DSupgrade1=name of upgrade
|3DSupgrade1level=at which level the upgrade becomes available
|3DSupgrade1desc=description of upgrade

|3DSupgrade2=name of upgrade
|3DSupgrade2level=at which level the upgrade becomes available
|3DSupgrade2desc=description of upgrade

|3DSupgrade3=name of upgrade
|3DSupgrade3level=at which level the upgrade becomes available
|3DSupgrade3desc=description of upgrade

|element=elemental type of the Skylander (earth, water, etc)
}}