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| *''{{{3DSupgrade2|3DSupgrade2}}} (requires level: {{{3DSupgrade2level|3DSupgrade2level}}}):'' {{{3DSupgrade2desc|3DSupgrade2desc}}} | | *''{{{3DSupgrade2|3DSupgrade2}}} (requires level: {{{3DSupgrade2level|3DSupgrade2level}}}):'' {{{3DSupgrade2desc|3DSupgrade2desc}}} |
| *''{{{3DSupgrade3|3DSupgrade3}}} (requires level: {{{3DSupgrade3level|3DSupgrade3level}}}):'' {{{3DSupgrade3desc|3DSupgrade3desc}}} | | *''{{{3DSupgrade3|3DSupgrade3}}} (requires level: {{{3DSupgrade3level|3DSupgrade3level}}}):'' {{{3DSupgrade3desc|3DSupgrade3desc}}} |
| {{!}}-{{!}}Universe=
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| <font size=3>'''Minigame Abilities</font><br>
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| ''Skylanders get special abilities in minigames based on their [[Elements|element]].
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| {{{!}} style="background: #cedff2;" cellspacing="0" cellpadding="0"{{!}}
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| {{!}}-
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| {{!}} style="height: 47px; width:148px; background: #{{#switch: {{{element|}}} | air=BFF; | earth=DEB887; | fire=FF531A; | life=5A0; | magic=DAF; | tech=FC9; | undead=807070; | water=ACF; | 00BFFF;}}; border-left: 1px solid #a3b0bf; border-top: 1px solid #a3b0bf; border-right: 1px solid #a3b0bf; text-align:center;"{{!}}'''Sky Defense'''
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| {{!}}style="background: white; width:1px;"{{!}}
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| {{!}} style="width:148px; background: #{{#switch: {{{element|}}} | air=BFF; | earth=DEB887; | fire=FF531A; | life=5A0; | magic=DAF; | tech=FC9; | undead=807070; | water=ACF; | 00BFFF;}}; border-left: 1px solid #a3b0bf; border-top: 1px solid #a3b0bf; border-right: 1px solid #a3b0bf; text-align:center;"{{!}}'''Castle Assault'''
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| {{!}}style="background: white; width:1px;"{{!}}
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| {{!}} style="width:148px; background: #{{#switch: {{{element|}}} | air=BFF; | earth=DEB887; | fire=FF531A; | life=5A0; | magic=DAF; | tech=FC9; | undead=807070; | water=ACF; | 00BFFF;}}; border-left: 1px solid #a3b0bf; border-top: 1px solid #a3b0bf; border-right: 1px solid #a3b0bf; text-align:center;"{{!}}'''Ground Defense'''
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| {{!}}-
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| {{!}} style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUSkyDefense{{{element|magic}}}.png|center|148px]]
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| {{#switch: {{{element|}}}
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| |earth=Shake enemies in range and prevent them to shoot for a while.
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| |fire=Inflict fire damage to enemies in range for a short time.
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| |magic=Create a vortex that pulls enemies in.
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| |air=Create a tornado that makes enemy projectiles spin and hurt other enemies.
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| |water=Freeze enemies in range so they cannot move for a certain time.
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| |undead=Curse enemies in range and make them more vulnerable to attacks for a certain time.
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| |life=Slow enemies in range for a while.
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| |tech=Make the turret shoot like a machine gun.}}
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| {{!}}style="background: white; width:1px;"{{!}}
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| {{!}}style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUCastleAssault{{{element|magic}}}.png|center|148px]]
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| Launch a projectile that {{#switch: {{{element|}}}
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| |earth=stops in mid-air and drops straight down with great force.
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| |fire=explodes into smaller fragments that fly away in all directions.
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| |magic= creates a magic area that disintegrates blocks.
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| |air=makes the projectile move upwards instead of falling down.
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| |water=splits the projectile in three ice spikes.
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| |undead=accelerates to a high velocity instantly.
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| |life=acts like a boomerang.
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| |tech=explodes like a bomb.
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| }}
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| <br><br><small>''This ability unlocks once the player beats Castle Assault level 16.''</small>
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| {{!}}style="background: white; width:1px;"{{!}}
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| {{!}}style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUGroundDefense{{{element|magic}}}.png|center|148px]]
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| {{#switch: {{{element|}}}
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| |earth= Create an earthquake and inflict damage to enemies in range.
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| |fire= Inflict fire damage to enemies in range for a short time.
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| |magic= Create a vortex that pulls enemies in and inflicts damage.
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| |air= Create a tornado that stuns and pushes away enemies in range.
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| |water= Freeze enemies in range so they can't move for a certain time.
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| |undead= Curse enemies in range and inflict damage.
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| |life=Slow enemies in range for a while.
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| |tech= Create a time bomb and leave it on the ground.
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| }} | | }} |
| {{!}}} | | {{!}}} |
This template is used to display information about upgrades for Skylanders while still keeping it relatively easy to edit. See Dino-Rang for an example.
{{abilitiesbox
|power1=name of primary attack
|power1desc=description of primary attack
|power2=name of secondary attack
|power2desc=description of secondary attack
|basicupgrade1=name of upgrade
|basicupgrade1desc=description of upgrade
|basicupgrade2=name of upgrade
|basicupgrade2desc=description of upgrade
|basicupgrade3=name of upgrade
|basicupgrade3desc=description of upgrade
|basicupgrade4=name of upgrade
|basicupgrade4desc=description of upgrade
|path1name=name of first upgrade path
|path1desc=description of first upgrade path
|path1upgrade1=name of upgrade 1 of first upgrade path
|path1upgrade1desc=description of upgrade 1 of first upgrade path
|path1upgrade2=name of upgrade 2 of first upgrade path
|path1upgrade2desc=description of upgrade 2 of first upgrade path
|path1upgrade3=name of upgrade 3 of first upgrade path
|path1upgrade3desc=description of upgrade 3 of first upgrade path
|path2name=name of second upgrade path
|path2desc=description of second upgrade path
|path2upgrade1=name of upgrade 1 of second upgrade path
|path2upgrade1desc=description of upgrade 1 of second upgrade path
|path2upgrade2=name of upgrade 2 of second upgrade path
|path2upgrade2desc=description of upgrade 2 of second upgrade path
|path2upgrade3=name of upgrade 3 of second upgrade path
|path2upgrade3desc=description of upgrade 3 of second upgrade path
|soulgemname=name of soulgem ability
|soulgemdesc=description of soulgem ability
|soulgemlocation=location of soulgem
|wowpowname=name of wow pow power
|wowpowdesc=description of wow pow power
|other=other abilities (swimming, being able to destroy rocks) (optional)
|3DSpower1=name of primary attack
|3DSpower1desc=description of primary attack
|3DSpower2=name of secondary attack
|3DSpower2desc=description of secondary attack
|3DSupgrade1=name of upgrade
|3DSupgrade1level=at which level the upgrade becomes available
|3DSupgrade1desc=description of upgrade
|3DSupgrade2=name of upgrade
|3DSupgrade2level=at which level the upgrade becomes available
|3DSupgrade2desc=description of upgrade
|3DSupgrade3=name of upgrade
|3DSupgrade3level=at which level the upgrade becomes available
|3DSupgrade3desc=description of upgrade
|element=elemental type of the Skylander (earth, water, etc)
}}