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Skystones Overdrive: Difference between revisions
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The board contains three rows and two columns, one for each player. Once per turn, a Skystone may be played from the turn player's hand onto one of the three spaces on their side of the board. All Skystones on the board then attack in sequence, starting from the top row down to the bottom row. Opposing Skystones that are in the same row attack each other at once, each dealing damage equal to their attack power to the other's health. If a Skystone's health becomes 0 at any time, that Skystone is destroyed and removed from the board. When a Skystone attacks and there is no opposing Skystone to meet it, that Skystone deals damage equal to its attack power to the opposing player's health. When a player's health becomes 0 at any time, that player loses the game. | The board contains three rows and two columns, one for each player. The player that does not move first will have an instant "The Rock" Skystone placed on their middle-row space. Once per turn, a Skystone may be played from the turn player's hand onto one of the three spaces on their side of the board. All Skystones on the board then attack in sequence, starting from the top row down to the bottom row. Opposing Skystones that are in the same row attack each other at once, each dealing damage equal to their attack power to the other's health. If a Skystone's health becomes 0 at any time, that Skystone is destroyed and removed from the board. When a Skystone attacks and there is no opposing Skystone to meet it, that Skystone deals damage equal to its attack power to the opposing player's health. When a player's health becomes 0 at any time, that player loses the game. | ||
== Anatomy of a Skystone in Skystones Overdrive == | == Anatomy of a Skystone in Skystones Overdrive == |
Revision as of 19:22, May 29, 2017

Skystones Overdrive is an updated version of Skystones Smash played in Skylanders: SuperChargers. The goal is to deplete your opponent's health, which is tracked at the bottom of the board.
Rules
Two players create a deck of Skystones to play with. Each player may only have 20 unique Skystones in their decks. At the start of the game, the two players have a set amount of health. Each players' health starts at 30, but, when playing against a computer player or an NPC, the opposing player's starting health is as follows:
Difficulty | Opponent's Starting Health |
---|---|
Beginner | 20 |
Adventurer | 30 |
Expert | 30 |
Nightmare | 40 |
The board contains three rows and two columns, one for each player. The player that does not move first will have an instant "The Rock" Skystone placed on their middle-row space. Once per turn, a Skystone may be played from the turn player's hand onto one of the three spaces on their side of the board. All Skystones on the board then attack in sequence, starting from the top row down to the bottom row. Opposing Skystones that are in the same row attack each other at once, each dealing damage equal to their attack power to the other's health. If a Skystone's health becomes 0 at any time, that Skystone is destroyed and removed from the board. When a Skystone attacks and there is no opposing Skystone to meet it, that Skystone deals damage equal to its attack power to the opposing player's health. When a player's health becomes 0 at any time, that player loses the game.
Anatomy of a Skystone in Skystones Overdrive
Each Skystone has a set attack power, health, and Element. Skystones deal damage to the opposing player and other Skystones when they attack. If a Skystone's health ever becomes 0, it is destroyed and removed from the board. If a Skystone's Element matches the Element of the Skylander that is currently on its controlling player's Portal, that Skystone's health is increased by 1 for that game.
Each player has a special Skystone called an Overdrive that goes by the name, Element, and image of the Vehicle figure that is currently on its controlling player's Portal. Like all other Skystones, they have a set attack power, health, and Element, but they cannot be used until two turns have occurred. When the Overdrive Skystone is played, the turn counter for that Overdrive Skystone resets, and it again cannot be used until two more turns have occurred.
Some Skystones have special additional effects when they are placed on the board. These effects range from dealing damage to random enemies to increasing its controlling player's health.
Adding Skystones to your Collection
Skystones can be earned by defeating certain NPCs in Skystones Overdrive games. You can find these NPCs standing next to Skystones Overdrive boards in the Story Chapters.
Some Skystones can be bought from the Shop at the Academy. These same stones can also by earned by using other methods, like making a wish in the Wishing Well or finding them in Treasure Chests.
There are some special Skystones that can only be added to your Collection by putting Traptanium Traps into the Portal. These Skystones have golden edges and are based on the trappable Villains from Skylanders: Trap Team. Placing a Trap in the Portal will instantly unlock a Skystone of the Villain inside the Trap. (Beware: Unlocking even a single Villain Skystone in this way will unlock all Villain Skystones for NPCs to use against you. Be prepared for crazy battles if you decide to do this!)
Trivia
- When you place a trap containing a Chompy villain, it will bring out an Armored Chompy Skystone instead of a regular.
- One of the Skystones, the Hot Steak, was made in a response to a spelling mistake during the reveal of the Hot Streak.
[Edit] Games
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Main series | Spyro's Adventure • Giants • Swap Force • Trap Team • SuperChargers (Racing) • Imaginators | |
Spin-offs | Universe • Cloud Patrol • Lost Islands • Battlegrounds • Battlecast • Ring of Heroes | |
Miscellaneous | Skylanders Collection Vault - Skylanders Creator |