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Spell Punk: Difference between revisions
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{{SpyroWikia}} | {{SpyroWikia}} | ||
[[File:Spell_punk.png|thumb|126px|An Air Spell Punk]]'''Spell Punks''' are enemies in [[Skylanders: Spyro's Adventure]]. They appear in different appearances associated with the elements from [[ | [[File:Spell_punk.png|thumb|126px|An Air Spell Punk]]'''Spell Punks''' are enemies in [[Skylanders: Spyro's Adventure]]. They appear in different appearances associated with the elements from [[Fire]], [[Water]], [[Earth]], [[Air]], [[Undead]], [[Life]], [[Magic]], and [[Tech]], each with different attacks. When they are defeated, the Spell Punks disappear in a billow of magical energy of their respective element. | ||
==Abilities== | ==Abilities== | ||
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===Magic=== | ===Magic=== | ||
Magic Spell Punks commands reanimated spheres to fire blasts of magic. | Magic Spell Punks commands reanimated spheres to fire blasts of magic. | ||
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Revision as of 07:20, January 6, 2012
Spell Punks are enemies in Skylanders: Spyro's Adventure. They appear in different appearances associated with the elements from Fire, Water, Earth, Air, Undead, Life, Magic, and Tech, each with different attacks. When they are defeated, the Spell Punks disappear in a billow of magical energy of their respective element.
Abilities
Air
Air Spell Punks can summon windy barriers around their allies to deflect projectiles.
Tech
Tech Spell Punks can summon tracking lasers from the sky.
Life
Life Spell Punks can heal nearby enemies. They are also used by Blitzer Bullies as 'health benefits' to heal themselves when they take damage.
Undead
Undead Spell Punks can summon Rhu-Babies as well as increasing their size, turning them into Rhu-Barbs.
Fire
Fire Spell Punks can set alight nearby dynamite.
Water
Water Spell Punks can summon large drops of water and freezes a Skylander if they stand on one for too long when they cast the spell.
Earth
Earth Spell Punks can summon magical armor around other nearby enemies.
Magic
Magic Spell Punks commands reanimated spheres to fire blasts of magic.