Welcome to our new Skyland! Article rewrites are welcome. If you see any missing images, please feel free to add them. Please use the Aboutfile template when uploading and add categories.
We are also aware of some articles being unavailable. Please bear with us while we are working to get them fixed.
Skylanders: Swap Force
Swap Force actually started out as an original Vicarious Visions concept about how the developers could build on the greatness of Skylanders - playing together, building your collection, and the value of the collection. Also, what's fun from a toy standpoint: not just what's better on the video game side, but what makes for an interesting play pattern on the toy side? The toy design is actually led by Vicarious but I-Wei Huang, Character Director, and Paul Reiche III, Founder. have a close interaction on iterating with the designs and making them home in the Skylands.[1]
Less than a year after having two major projects cancelled, the team at Vicarious Visions didn’t quite know what they were going to do in the third main entry in the Skylanders franchise. “We knew that we wanted to do something that built off of that and added new magic to bring toys to life,” Vicarious Visions’ Jeremy Russo explained. "One idea we kept coming back to was mix and match. The idea of taking apart different characters and recombining them to create something unique."
The mix-and-match concept, later becoming Swap Force’s main gimmick, was in its infancy at that point. The team hadn’t figured out much of the gameplay or logistics yet. Still, when Activision’s executives visited, the idea was approved. Russo recalled that Activision CEO Eric Hirshberg even called it “magical.” From there, the studio was off to the races to make the magic come to life.
“We initially split it into two groups,” Russo detailed. “We had engineers figuring out how it would actually work.” The original engineer-created character was essentially a mound of clay with an audio jack connecting two parts. It was crude, but effective at laying the base for how magnets would later bring it to fruition.
“Separately, we had designers and artists focusing on the game concept, like what this would actually mean to the player,” Russo said. “That was a lot of fun, but it was all just theory at that point. We knew we had something magical but we just weren’t making that connection between the hardware and the software at that point.”
Then Engineer Brent Gibson made what later became known as the “Frankenlander.” He went home, took apart a bunch of Skylanders and made a three-piece creation (or maybe abomination) using Spyro’s head, Prism Break’s torso, and Voodood’s legs. A video created by Gibson in the wee hours of the morning circulated around some of the team leads, showing, with no audio, Gibson taking Spyro’s head, and thanks to the magic of magnets, attaching it to the torso and the legs with one hand. It was the eureka moment of the entire project. The proof of concept that the Swap Force concept could actually work. And it happened before the first Skylanders game even hit stores.
Gibson was then instructed to make a few more of these beasts so they could use them as the basis for the new characters. No longer using his own home as the workshop, he worked in the New York studio’s own facilities. While cutting Skylanders into pieces for the good of the Cloudbreak Islands, Gibson managed to slice his hand open. Blood pooling in his hand, he tried to cover it up, until someone discovered him and then lead him to a garbage to dump his handful of blood and after that, the hospital. Gnarly scar in hand, Gibson was one of the key catalysts driving Swap Force from theory to reality.[2]
Reception
Skylanders: Swap Force received mostly positive reviews. Venture Beat holds the game with the score of 90/100 and adds that 'while the inclusion of the jump button certainly makes for more varied gameplay, it also may add more challenge for the younger gamers in your household.'[3] Game Informer gave it a 8.50, saying that the game 'handles the empowerment of playing god convincingly'.[4] IGN gave Swap Force an 8.5, stating that the game 'delivers almost everything fans could want. There are fantastic new characters, a funny story, and a complete disregard for the boring rules that say robots and wizards shouldn't be part of the same world.'[5]
Gallery
-
Skylanders: Swap Force 3DS Starter Pack with starters, Rattle Shake, Free Ranger, and Volcanic Eruptor.
-
Swap Force title promo
-
The console Starter Pack of Skylanders: Swap Force
-
Swap Force logo
-
Blast Zone
-
Magna Buckler
Videos
-
Expert Showcase - Producer Interview
-
Teaser Trailer
-
What's New in SWAP Force?
-
Just like SWAP Force trailer
Trivia
- This is the first Skylanders console game that has the jumping mechanic included.
- This is the first Skylanders game whose console versions aren't mainly developed by Toys for Bob, though Toys for Bob worked closely with Vicarious Visions on the game and character design.[6]
- Swap Force is the first Skylanders game to be released in the United States before the other countries (Australia was the first to receive the previous two Skylanders titles).
- The 3DS version of Swap Force is the first to include voice acting, something that was absent in the previous 3DS titles.
- Three concessions had to be made by developer Beenox in order to take a game optimized for Xbox 360, PlayStation 3 and Wii U, and make it work on Wii. The first was lowering the resolution across the board so the game ran at 480p, the maximum resolution Wii supports. This immediately scaled back the game's demands.
- Because some of the chapters in Skylanders Swap Force are so large, the Wii version breaks select oversized chapters into two parts that are loaded separately. Naturally all load times in the Wii version will take longer than on the other platforms.[7]
References
- ↑ Skylanders Swap Force: Say hello to Activision's 272 new stars
- ↑ The Origins of Skylanders: Swap Force
- ↑ Skylanders Swap Force leaps over its predecessors with jumping and platforming elements (review)
- ↑ Skylanders Swap Force - Interchangeable Fun
- ↑ Skylanders Swap Force Review - Everything and the Kitchen Sink
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedSwap Force Q&A
- ↑ [1]
[Edit] Games
| ||
---|---|---|
Main series | Spyro's Adventure • Giants • Swap Force • Trap Team • SuperChargers (Racing) • Imaginators | |
Spin-offs | Universe • Cloud Patrol • Lost Islands • Battlegrounds • Battlecast • Ring of Heroes | |
Miscellaneous | Skylanders Collection Vault - Skylanders Creator |