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Lock Puzzle

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Revision as of 03:04, July 29, 2024 by Aura24 (talk | contribs)
A Lockmaster Puzzle

Lock Puzzles are minigames in the Skylanders franchise that consists of moving the Lockmaster Imps onto the tumblers of the locks in order to open gates.

Puzzles

  • Regular - Used in Skylanders: Spyro's Adventure and Skylanders: Giants. The only major mechanic in this version was the existence of tubes that allowed the Imp to travel to other parts of the lock.
  • Spark Locks - This version from Skylanders: Swap Force is significantly different from the other puzzles. In it, the player can switch from Shock and Bolt to activate color-coded switches and mechanisms, and it also included additional collectibles that grant treasure.
  • Jetpack Imp - This version is used in Skylanders: Trap Team. Though the appearance is similar to the regular lock puzzles, the Imp will always travel in a straight line to the other end of the lock, unless there are ramps or fire. Fire will instantly reset the puzzle, unless the Imp collects a water drop before passing through it.
  • Livewire Lock - This Skylanders: SuperChargers version of the lock puzzle instead has the Imp atop a small vehicle, that has a significant amount of momentum, and various puzzles built around pushing him fast enough over gaps or obstacles. Like Spark Locks, it has additional collectibles.
  • Sensei Imp - This version from Skylanders: Imaginators is also very distinct from the regular puzzle, as the player can only move full rows of the lock. The Imp must reach the gong without touching fire or the Imp of an opposing color, that can be defeated with a dagger power-up. Its gems allow for the player to get an Imaginite Chest when collected together.

Gallery


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