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Grinnade: Difference between revisions
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|attack = Explosion | |attack = Explosion | ||
|appearances = ''[[Skylanders: Trap Team]]'' (Console)<br>''[[Skylanders: SuperChargers]]''<br>''[[Skylanders: Imaginators]]''<br>''[[Skylanders: Ring of Heroes]]''}} | |appearances = ''[[Skylanders: Trap Team]]'' (Console)<br>''[[Skylanders: SuperChargers]]''<br>''[[Skylanders: Imaginators]]''<br>''[[Skylanders: Ring of Heroes]]''}} | ||
'''Grinnades''' are walking [[ | '''Grinnades''' are walking [[bomb]]s first seen in ''[[Skylanders: Trap Team]]'' that attempt to explode on the [[Skylander]]s. One [[Grinnade (villain)|Grinnade]] is a [[Trappable Villain|trappable villain]]. | ||
In ''[[Skylanders: SuperChargers]]'' and ''[[Skylanders: Imaginators]]'', they had their attack patterns slightly changed, first winding up for a jump then exploding when they touch the ground again. A common trap in both games is also a box full of Grinnades, that have no health and immediately try to explode as attacks remove them from its contents. | In ''[[Skylanders: SuperChargers]]'' and ''[[Skylanders: Imaginators]]'', they had their attack patterns slightly changed, first winding up for a jump then exploding when they touch the ground again. A common trap in both games is also a box full of Grinnades, that have no health and immediately try to explode as attacks remove them from its contents. |
Latest revision as of 13:00, May 27, 2025
Grinnades | |
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Element: | Fire |
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Species: | Bomb |
Role: | Enemies |
World: | Chef Zeppelin Operation: Troll Rocket Steal The Ultimate Weapon Battlebrawl Island The Bandit Train Scholarville Trouble Town Calamity City Infernal Volcano Shrine of Light |
Attacks: | Explosion |
Appears in: | Skylanders: Trap Team (Console) Skylanders: SuperChargers Skylanders: Imaginators Skylanders: Ring of Heroes |
Grinnades are walking bombs first seen in Skylanders: Trap Team that attempt to explode on the Skylanders. One Grinnade is a trappable villain.
In Skylanders: SuperChargers and Skylanders: Imaginators, they had their attack patterns slightly changed, first winding up for a jump then exploding when they touch the ground again. A common trap in both games is also a box full of Grinnades, that have no health and immediately try to explode as attacks remove them from its contents.
See also
Gallery
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Ring of Heroes (Fire)
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Ring of Heroes (Air)
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Ring of Heroes (Light)
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Ring of Heroes (Fire)
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Ring of Heroes (Air)
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Ring of Heroes (Light)