Welcome to our new Skyland! Article rewrites are welcome. If you see any missing images, please feel free to add them. Please use the Aboutfile template when uploading and add categories.
We are also aware of some articles being unavailable. Please bear with us while we are working to get them fixed.

Lockmaster Imp: Difference between revisions

From Skylanders Wiki
Rothen03 (talk | contribs)
quotes
Tag: visualeditor-wikitext
SlipShower (talk | contribs)
No edit summary
Tag: visualeditor-wikitext
Line 6: Line 6:
|world = [[Skylands]]
|world = [[Skylands]]
|appearances =  
|appearances =  
*''[[Skylanders: Spyro's Adventure]]''
*''[[Skylanders: Spyro's Adventure]]'' (Console)
*''[[Skylanders: Giants]]''
*''[[Skylanders: Giants]]'' (Console)
*''[[Skylanders: Swap Force]]'' (3DS)
*''[[Skylanders: Swap Force]]'' (3DS)
*''[[Skylanders: Trap Team]]''
*''[[Skylanders: Trap Team]]'' (Console)
*''[[Skylanders: SuperChargers]]''
*''[[Skylanders: SuperChargers]]''
*''[[Skylanders: Imaginators]]''
*''[[Skylanders: Imaginators]]''

Revision as of 10:15, March 18, 2025

Lockmaster Imps
LockimpSSA.png
Species: Imps
Role: Neutral
World: Skylands
Appears in: *Skylanders: Spyro's Adventure (Console)
English Voice Actor: Erol Otus[1]
“Ifb U arr eabt me... I'b saltby and phat too.”
Lockmaster Imp

Lockmaster Imps also referred to as Lock Gremlin are tiny green Imps who hide inside Lock Puzzles. They were first seen in Skylanders: Spyro's Adventure. To open these locks, the player must turn and tumble them to make the Lockmaster Imps fall onto different tumblers, which eventually unlocks the mechanism. Once the lock breaks, the Imps are sent flying out, and the gate opens.

After obtaining the Eternal Air Source, a Lockmaster Imp is encountered at the port area of the Ruins, taunting a captured Gurglefin and, according to him, coming up with recipes on how to cook him.

In Darklight Crypt, there is also a red ghost Lockmaster Imp, along with the regular green Imp. The red Imp falls slower than the green one. The player must ensure that the green Imp does not come into contact with the red one, as doing so will force them to restart the puzzle.

In Skylanders: Giants, Lockmaster Imps return and function the same way as in Spyro’s Adventure.

In Skylanders: Trap Team, the Lockmaster Imps are now equipped with jet-packs, with the locks remaining stationary. The player presses a direction, and the Imp will fly in that direction until it hits a wall. Some locks also contain angled bumpers that redirect the Imp’s movement. If playing in co-op, an orange Lockmaster Imp is also added.

In Skylanders: SuperChargers, the Lockmaster Imps pilot their own small vehicles in Livewire Locks. Instead of flying in straight lines, they are steered inside the locks and must start an engine to unlock it. The orange Lockmaster Imp also returns in co-op mode.

In Skylanders: Imaginators, new Imps with a game-inspired design appeared, known as Lockmaster Senseis. These Imps function similarly to those from Trap Team, sliding side to side within the locks. Red enemy Lockmaster senseis also appears in certain locks, which can be defeated by picking up a sword.

Quotes

Ruins

  • "Ifb U arr eabt me... I'b saltby and phat too."
  • "Summon getty underwear! Hahahaha!"

Darklight Crypt

  • "EEEK! There's somebody in here with me and he's creeping me out!!!"
  • "You're going to need to be in the Ghost World to activate this lock!"

Gallery

Trivia

References


This article is incomplete, otherwise known as a "stub." You can help the Skylanders Wiki by adding more.