Welcome to our new Skyland! Article rewrites are welcome. If you see any missing images, please feel free to add them. Please use the Aboutfile template when uploading and add categories.
We are also aware of some articles being unavailable. Please bear with us while we are working to get them fixed.
Lockmaster Imp
Lockmaster Imps | |
---|---|
![]() | |
Species: | Imp |
Role: | Neutral |
World: | Skylands |
Appears in: | Skylanders: Spyro's Adventure (Console) Skylanders: Giants (Console) Skylanders: Swap Force (3DS) Skylanders: Trap Team (Console) Skylanders: SuperChargers Skylanders: Imaginators |
English Voice Actor: | Erol Otus[1] |
- “Ifb U arr eabt me... I'b saltby and phat too.”
- – Lockmaster Imp
Lockmaster Imps also referred to as Lock Gremlins are tiny green Imps who hide inside Lock Puzzles. They were first seen in Skylanders: Spyro's Adventure. To open these locks, the player must turn and tumble them to make the Lockmaster Imps fall onto different tumblers, which eventually unlocks the mechanism. Once the lock breaks, the Imps are sent flying out, and the gate opens.
After obtaining the Eternal Air Source, a Lockmaster Imp is encountered at the port area of the Ruins, taunting a captured Gurglefin and, according to him, coming up with recipes on how to cook him.
In Darklight Crypt, there is also a red ghost Lockmaster Imp, along with the regular green Imp. The red Imp falls slower than the green one. The player must ensure that the green Imp does not come into contact with the red one, as doing so will force them to restart the puzzle.
In Skylanders: Giants, Lockmaster Imps return and function the same way as in Spyro’s Adventure.
In Skylanders: Trap Team, the Lockmaster Imps are now equipped with jet-packs, with the locks remaining stationary. The player presses a direction, and the Imp will fly in that direction until it hits a wall. Some locks also contain angled bumpers that redirect the Imp’s movement. If playing in co-op, an orange Lockmaster Imp is also added.
In Skylanders: SuperChargers, the Lockmaster Imps pilot their own small vehicles in Livewire Locks. Instead of flying in straight lines, they are steered inside the locks and must start an engine to unlock it. The orange Lockmaster Imp also returns in co-op mode.
In Skylanders: Imaginators, new Imps with a game-inspired design appeared, known as Lockmaster Senseis. These Imps function similarly to those from Trap Team, sliding side to side within the locks. Red enemy Lockmaster Senseis also appears in certain locks, which can be defeated by picking up a sword.
Quotes
Ruins
- "Ifb U arr eabt me... I'b saltby and phat too."
- "Summon getty underwear! Hahahaha!"
Darklight Crypt
- "EEEK! There's somebody in here with me and he's creeping me out!!!"
- "You're going to need to be in the Ghost World to activate this lock!"
Gallery
-
Lockmaster Imp in Skylanders: Spyro's Adventure (Playstation 3 / Xbox 360)
-
Lockmaster Imp in the Ghost World in Darklight Crypt
-
Red Lockmaster Imp from Darklight Crypt
-
Lockmaster Imp's character portrait in Skylanders: Spyro's Adventure (Wii)
-
Lockmaster Imp's character portrait in Skylanders: Spyro's Adventure (PlayStation 3 / Xbox 360)
-
Lockmaster Imp's character portrait in Skylanders: Giants
-
Lockmaster Imp Concept Art
-
Unused Livewire Lock E3 Icon
Trivia
- They are only referred to as Gremlins in the Nintendo Wii version of Skylanders: Spyro's Adventure.
- There are only two instances of Lockmaster Imps being able to talk. The first is the Imp in the first Lock Puzzle in Skylanders: Spyro's Adventure that has trapped Gurglefin, while the second are the Imps found in Darklight Crypt in Spyro's Adventure and Giants.
- In Wolfgang's Villain Quest, they can cause damage.
References
- ↑ Skylanders: Giants 10th Anniversary Celebration. (Date Posted - Oct 21, 2022). Youtube.
[Edit] Imps
| ||
---|---|---|