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Platform Variations: Difference between revisions
New Page to focus more on the variations between platforms - hope it is within the wiki's scope |
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As it was first designed as a Wii game, Spyros Adventure faces less variation than the other games | As it was first designed as a Wii game, Spyros Adventure faces less variation than the other games | ||
===XPEC=== | |||
==Xbox 360== | ==Xbox 360== | ||
The Xbox 360 edition did support 1080i output, which the Wii edition was not designed for as it could only natively ouput up to 480p | The Xbox 360 edition did support 1080i output, which the Wii edition was not designed for as it could only natively ouput up to 480p | ||
==Playstation 2== | |||
{{stub}} | |||
==PC== | |||
{{stub}} | |||
==Nintendo 3DS== | ==Nintendo 3DS== | ||
From its portable form factor, the premise of the characters from the figures on Earth being transported to Skylands was changed to temporalily keep the scanned figures and change them any time in-game. | From its portable form factor, the premise of the characters from the figures on Earth being transported to Skylands was changed to temporalily keep the scanned figures and change them any time in-game. | ||
==Wii U== | |||
{{stub}} | |||
=See Also= | =See Also= |
Revision as of 11:33, June 7, 2025
As the Skylanders games were released on many different consoles of varying technological limitations, they have had level design, character design and story changed to fit various restrictions.
Skylanders Spyros Adventure
As it was first designed as a Wii game, Spyros Adventure faces less variation than the other games
XPEC
Xbox 360
The Xbox 360 edition did support 1080i output, which the Wii edition was not designed for as it could only natively ouput up to 480p
Playstation 2
PC
Nintendo 3DS
From its portable form factor, the premise of the characters from the figures on Earth being transported to Skylands was changed to temporalily keep the scanned figures and change them any time in-game.