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Template:Abilitiesbox: Difference between revisions

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{{!}} style="width:148px; background: #{{#switch: {{{element|}}} | air=BFF; | earth=DEB887; | fire=FF531A; | life=5A0; | magic=DAF; | tech=FC9; | undead=807070; | water=ACF; | 00BFFF;}}; border-left: 1px solid #a3b0bf; border-top: 1px solid #a3b0bf; border-right: 1px solid #a3b0bf; text-align:center;"{{!}}'''{{{power2|power2}}}'''
{{!}} style="width:148px; background: #{{#switch: {{{element|}}} | air=BFF; | earth=DEB887; | fire=FF531A; | life=5A0; | magic=DAF; | tech=FC9; | undead=807070; | water=ACF; | 00BFFF;}}; border-left: 1px solid #a3b0bf; border-top: 1px solid #a3b0bf; border-right: 1px solid #a3b0bf; text-align:center;"{{!}}'''{{{power2|power2}}}'''
{{!}}style="background: white; width:155px;"{{!}}
{{!}}style="background: white; width:155px;"{{!}}
{{!}} style="width:148px; background: #A30052; border-left: 1px solid #B32B61; border-top: 1px solid #B32B61; border-right: 1px solid #B32B61; text-align:center;"{{!}}'''{{{soulgemname|soulgemname}}}'''
{{!}} style="width:148px; background: #BD005E; border-left: 1px solid #B32B61; border-top: 1px solid #B32B61; border-right: 1px solid #B32B61; text-align:center;"{{!}}'''{{{soulgemname|soulgemname}}}'''
{{!}}-
{{!}}-
{{!}} style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:{{PAGENAME}}primarypower.png|center|148px]]
{{!}} style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:{{PAGENAME}}primarypower.png|center|148px]]
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{{!}}style="background: white; width:1px;"{{!}}
{{!}}style="background: white; width:1px;"{{!}}
{{!}}style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUCastleAssault{{{element|magic}}}.png|center|148px]]
{{!}}style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUCastleAssault{{{element|magic}}}.png|center|148px]]
Launch a projectile that {{#ifeq:{{{element|}}}|earth|stops in mid-air and drops straight down with great force.
Launch a projectile that {{#switch: {{{element|}}}
|}}{{#ifeq:{{{element|}}}|fire|explodes into smaller fragments that fly away in all directions.
|earth=stops in mid-air and drops straight down with great force.
|}}{{#ifeq:{{{element|}}}|magic|creates a magic area that disintegrates blocks.
|fire=explodes into smaller fragments that fly away in all directions.
|}}{{#ifeq:{{{element|}}}|air|makes the projectile move upwards instead of falling down.
|magic= creates a magic area that disintegrates blocks.
|}}{{#ifeq:{{{element|}}}|water|splits the projectile in three ice spikes.
|air=makes the projectile move upwards instead of falling down.
|}}{{#ifeq:{{{element|}}}|undead|accelerates to a high velocity instantly.
|water=splits the projectile in three ice spikes.
|}}{{#ifeq:{{{element|}}}|life|acts like a boomerang.
|undead=accelerates to a high velocity instantly.
|}}{{#ifeq:{{{element|}}}|tech|explodes like a bomb.|}}<br><br><small>''This ability unlocks once the player beats Castle Assault level 16.''</small>
|life=acts like a boomerang.
|tech=explodes like a bomb.
}}<br><br><small>''This ability unlocks once the player beats Castle Assault level 16.''</small>
{{!}}style="background: white; width:1px;"{{!}}
{{!}}style="background: white; width:1px;"{{!}}
{{!}}style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUGroundDefense{{{element|magic}}}.png|center|148px]]
{{!}}style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUGroundDefense{{{element|magic}}}.png|center|148px]]

Revision as of 13:40, February 15, 2012


This template is used to display information about upgrades for Skylanders while still keeping it relatively easy to edit. See Dino-Rang for an example.

{{abilitiesbox
|power1=name of primary attack
|power1desc=description of primary attack
|power2=name of secondary attack
|power2desc=description of secondary attack

|basicupgrade1=name of upgrade
|basicupgrade1desc=description of upgrade
|basicupgrade2=name of upgrade
|basicupgrade2desc=description of upgrade
|basicupgrade3=name of upgrade
|basicupgrade3desc=description of upgrade
|basicupgrade4=name of upgrade
|basicupgrade4desc=description of upgrade

|path1name=name of first upgrade path
|path1desc=description of first upgrade path
|path1upgrade1=name of upgrade 1 of first upgrade path
|path1upgrade1desc=description of upgrade 1 of first upgrade path
|path1upgrade2=name of upgrade 2 of first upgrade path
|path1upgrade2desc=description of upgrade 2 of first upgrade path
|path1upgrade3=name of upgrade 3 of first upgrade path
|path1upgrade3desc=description of upgrade 3 of first upgrade path

|path2name=name of second upgrade path
|path2desc=description of second upgrade path
|path2upgrade1=name of upgrade 1 of second upgrade path
|path2upgrade1desc=description of upgrade 1 of second upgrade path
|path2upgrade2=name of upgrade 2 of second upgrade path
|path2upgrade2desc=description of upgrade 2 of second upgrade path
|path2upgrade3=name of upgrade 3 of second upgrade path
|path2upgrade3desc=description of upgrade 3 of second upgrade path

|soulgemname=name of soulgem ability
|soulgemdesc=description of soulgem ability
|soulgemlocation=location of soulgem

|other=other abilities (swimming,being able to destroy rocks) (optional)

|3DSpower1=name of primary attack
|3DSpower1desc=description of primary attack
|3DSpower2=name of secondary attack
|3DSpower2desc=description of secondary attack

|3DSupgrade1=name of upgrade
|3DSupgrade1level=at which level the upgrade becomes available
|3DSupgrade1desc=description of upgrade

|3DSupgrade2=name of upgrade
|3DSupgrade2level=at which level the upgrade becomes available
|3DSupgrade2desc=description of upgrade

|3DSupgrade3=name of upgrade
|3DSupgrade3level=at which level the upgrade becomes available
|3DSupgrade3desc=description of upgrade

|3DSscrolllocation= name of the level where the Mystic Seeker Scroll can be found
|3DSscrolleffect= the effect the scroll gives

|element=elemental type of the Skylander (earth, water, etc)
}}