Welcome to our new Skyland! Article rewrites are welcome. If you see any missing images, please feel free to add them. Please use the Aboutfile template when uploading and add categories.
We are also aware of some articles being unavailable. Please bear with us while we are working to get them fixed.

Template:Abilitiesbox: Difference between revisions

From Skylanders Wiki
ThierryTNG (talk | contribs)
mNo edit summary
ThierryTNG (talk | contribs)
mNo edit summary
Line 125: Line 125:
{{!}}-
{{!}}-
{{!}} style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUSkyDefense{{{element|magic}}}.png|center|148px]]
{{!}} style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUSkyDefense{{{element|magic}}}.png|center|148px]]
{{#ifeq:{{{element|}}}|earth|Shake enemies in range and prevent them to shoot for a while.
{{#switch: {{{element|}}}
|}}{{#ifeq:{{{element|}}}|fire|Inflict fire damage to enemies in range for a short time.
|earth=Shake enemies in range and prevent them to shoot for a while.
|}}{{#ifeq:{{{element|}}}|magic|Create a vortex that pulls enemies in.
|fire=Inflict fire damage to enemies in range for a short time.
|}}{{#ifeq:{{{element|}}}|air|Create a tornado that makes enemy projectiles spin and hurt other enemies.  
|magic=Create a vortex that pulls enemies in.
|}}{{#ifeq:{{{element|}}}|water|Freeze enemies in range so they cannot move for a certain time.
|air=Create a tornado that makes enemy projectiles spin and hurt other enemies.
|}}{{#ifeq:{{{element|}}}|undead|Curse enemies in range and make them more vulnerable to attacks for a certain time.
|water=Freeze enemies in range so they cannot move for a certain time.
|}}{{#ifeq:{{{element|}}}|life|Slow enemies in range for a while.
|undead=Curse enemies in range and make them more vulnerable to attacks for a certain time.
|}}{{#ifeq:{{{element|}}}|tech|Make the turret shoot like a machine gun.|}}
|life=Slow enemies in range for a while.
|tech=Make the turret shoot like a machine gun.
{{!}}style="background: white; width:1px;"{{!}}
{{!}}style="background: white; width:1px;"{{!}}
{{!}}style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUCastleAssault{{{element|magic}}}.png|center|148px]]
{{!}}style="width:148px; background: #{{ #switch: {{{element|}}} | air=DFF; | earth=FEC; | fire=FDD; | life=EFC; | magic=EDF; | tech=FFC; | undead=EEF; | water=CEF; | B0E0E6;}}; text-align:center; border: 1px solid #a3b0bf;" valign="top"{{!}}[[File:SSUCastleAssault{{{element|magic}}}.png|center|148px]]

Revision as of 13:42, February 15, 2012


This template is used to display information about upgrades for Skylanders while still keeping it relatively easy to edit. See Dino-Rang for an example.

{{abilitiesbox
|power1=name of primary attack
|power1desc=description of primary attack
|power2=name of secondary attack
|power2desc=description of secondary attack

|basicupgrade1=name of upgrade
|basicupgrade1desc=description of upgrade
|basicupgrade2=name of upgrade
|basicupgrade2desc=description of upgrade
|basicupgrade3=name of upgrade
|basicupgrade3desc=description of upgrade
|basicupgrade4=name of upgrade
|basicupgrade4desc=description of upgrade

|path1name=name of first upgrade path
|path1desc=description of first upgrade path
|path1upgrade1=name of upgrade 1 of first upgrade path
|path1upgrade1desc=description of upgrade 1 of first upgrade path
|path1upgrade2=name of upgrade 2 of first upgrade path
|path1upgrade2desc=description of upgrade 2 of first upgrade path
|path1upgrade3=name of upgrade 3 of first upgrade path
|path1upgrade3desc=description of upgrade 3 of first upgrade path

|path2name=name of second upgrade path
|path2desc=description of second upgrade path
|path2upgrade1=name of upgrade 1 of second upgrade path
|path2upgrade1desc=description of upgrade 1 of second upgrade path
|path2upgrade2=name of upgrade 2 of second upgrade path
|path2upgrade2desc=description of upgrade 2 of second upgrade path
|path2upgrade3=name of upgrade 3 of second upgrade path
|path2upgrade3desc=description of upgrade 3 of second upgrade path

|soulgemname=name of soulgem ability
|soulgemdesc=description of soulgem ability
|soulgemlocation=location of soulgem

|other=other abilities (swimming,being able to destroy rocks) (optional)

|3DSpower1=name of primary attack
|3DSpower1desc=description of primary attack
|3DSpower2=name of secondary attack
|3DSpower2desc=description of secondary attack

|3DSupgrade1=name of upgrade
|3DSupgrade1level=at which level the upgrade becomes available
|3DSupgrade1desc=description of upgrade

|3DSupgrade2=name of upgrade
|3DSupgrade2level=at which level the upgrade becomes available
|3DSupgrade2desc=description of upgrade

|3DSupgrade3=name of upgrade
|3DSupgrade3level=at which level the upgrade becomes available
|3DSupgrade3desc=description of upgrade

|3DSscrolllocation= name of the level where the Mystic Seeker Scroll can be found
|3DSscrolleffect= the effect the scroll gives

|element=elemental type of the Skylander (earth, water, etc)
}}