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===Types of Stats===
===Types of Stats===
*'''Level:''' Affects how much health a Skylander has. The maximum level is 10 (15 in Skylanders: Giants and 20 in Skylanders: Swap Force, Trap Team, Superchargers, and Imaginators).
*'''Level:''' Affects how much health a Skylander has. The maximum level is 10 (15 in Skylanders: Giants and 20 in Skylanders: Swap Force, Trap Team, Superchargers, and Imaginators).
*'''Health:''' How much damage a Skylander can take before it needs to rest.
*'''Health:''' How much damage a Skylander can take before it needs to rest. It is the most important statistic.<ref name ="Guide">Skylanders: SuperChargers Official Strategy Guide, page 76</ref>
**''Health is the only stat that is increased when the Skylander gains a level, with a maximum of twice the starting health at level 10 and triple at level 20''
**''Health is the only stat that is increased when the Skylander gains a level, with a maximum of twice the starting health at level 10 and triple at level 20''
*'''Speed:''' How fast a Skylander can move.
*'''Speed:''' How fast a Skylander can move.
*'''Armor:''' The chance a Skylander has to take 0 damage from an attack. When an attack is blocked, a [[File:yellowshieldicon.png|14px|Yellow Shield]] will show instead of a damage number.
*'''Armor:''' This stat reflects the amount of damage that is reduced from each enemy attack.<ref name ="Guide"/> When an attack is blocked, a [[File:yellowshieldicon.png|14px|Yellow Shield]] will show instead of a damage number.  
*''3 points of armor increase this chance by +1%.([[Prism Break]] and some others can get armor from upgrades.)''
*''3 points of armor increase this chance by +1%.([[Prism Break]] and some others can get armor from upgrades.)''
*'''Critical Hit:''' The chance a Skylander has to deal 1.5x damage with an attack. When an attack is critical, a '''<font color="red" size="3">!</font>''' will show next to the damage number.
*'''Critical Hit:''' The chance a Skylander has to deal 1.5x damage with an attack. When an attack is critical, a '''<font color="red" size="3">!</font>''' will show next to the damage number.
**''5 points of critical hit increase this chance by +1%. ''
**''5 points of critical hit increase this chance by +1%. ''
*'''Elemental Power:''' Increases the damage dealt by the Skylander while in their own elemental zone or when arena battling against a Skylander of an element that is weak against it. 1 point of Elemental Power increases the bonus damage by 1%.
*'''Elemental Power:''' Throughout the Skylands, certain zones have favored elements. If you are using a Skylander of that element in one of these zones, they get bonus damage based on how high their Elemental Power.<ref name ="Guide"/> 1 point of Elemental Power increases the bonus damage by 1%.
**''All Skylanders start with 25 Elemental Power and get a +7 bonus for each Skylander of the same element added to the player's Collection. Combined with the bonuses from Heroic Challenges, the maximum EP they can get can exceed 100.''
**''All Skylanders start with 25 Elemental Power and get a +7 bonus for each Skylander of the same element added to the player's Collection. Combined with the bonuses from Heroic Challenges, the maximum EP they can get can exceed 100.''
*'''Heroics:''' How many Heroic Challenges a Skylander has completed.
*'''Heroics:''' How many Heroic Challenges a Skylander has completed.
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== Trivia ==
== Trivia ==
*In ''[[Skylanders: Imaginators]]'', the Console stats are replaced by [[Power Stats]].
*In ''[[Skylanders: Imaginators]]'', the Console stats are replaced by [[Power Stats]].
==References==
{{Reflist}}


{{Games}}
{{Games}}
[[Category:Power Stats]]
[[Category:Power Stats]]

Revision as of 00:11, November 15, 2021

For information about stats in the other games, see the Statistics.

In the console version of Skylanders, gaining levels only increases health. To increase the other stats, Skylanders will have to complete Heroic Challenges or Bonus Missions, and they can complete these on any console, regardless of ownership.

Types of Stats

  • Level: Affects how much health a Skylander has. The maximum level is 10 (15 in Skylanders: Giants and 20 in Skylanders: Swap Force, Trap Team, Superchargers, and Imaginators).
  • Health: How much damage a Skylander can take before it needs to rest. It is the most important statistic.[1]
    • Health is the only stat that is increased when the Skylander gains a level, with a maximum of twice the starting health at level 10 and triple at level 20
  • Speed: How fast a Skylander can move.
  • Armor: This stat reflects the amount of damage that is reduced from each enemy attack.[1] When an attack is blocked, a Yellow Shield will show instead of a damage number.
  • 3 points of armor increase this chance by +1%.(Prism Break and some others can get armor from upgrades.)
  • Critical Hit: The chance a Skylander has to deal 1.5x damage with an attack. When an attack is critical, a ! will show next to the damage number.
    • 5 points of critical hit increase this chance by +1%.
  • Elemental Power: Throughout the Skylands, certain zones have favored elements. If you are using a Skylander of that element in one of these zones, they get bonus damage based on how high their Elemental Power.[1] 1 point of Elemental Power increases the bonus damage by 1%.
    • All Skylanders start with 25 Elemental Power and get a +7 bonus for each Skylander of the same element added to the player's Collection. Combined with the bonuses from Heroic Challenges, the maximum EP they can get can exceed 100.
  • Heroics: How many Heroic Challenges a Skylander has completed.
  • Hero Level: The level a Skylander has in the webgame. This stat isn't used in the console game.

Trivia

References

  1. 1.0 1.1 1.2 Skylanders: SuperChargers Official Strategy Guide, page 76