These are the starting and maximum Statistics for this Skylander in the Skylanders games.
- Health: 350 (max. 700)
- Speed: 85 (max. 133)
- Armor: 36 (max. 66)
- Critical Hit: 40 (max. 90)
- Elemental Power: 35 (max. 85)
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Knight Mare | |
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Element: | Dark |
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Species: | Dark Centaur |
Gender: | Female |
Role: | Trap Master |
World: | Skylands |
Attacks: | Traptanium Flamberge Shadow Joust Battle Horn More Clones Shadow Stab |
Appears in: | Skylanders: Trap Team Skylanders: Lost Islands Light in the Dark Skylanders: SuperChargers (Racing) Skylanders: Imaginators Skylanders: Ring of Heroes |
Cameos: | Skylanders: Battlecast |
First Release: | Skylanders: Trap Team |
English Voice Actor: | Courtenay Taylor[1] |
Knight Mare is a dark centaur and the Dark Trap Master in Skylanders: Trap Team. She was initially released with the Midnight Museum expansion pack, but later came out in a single pack.
Knight Mare is described as a solitary, stubborn, shadowy and skilled huntress.[2]
Before the destruction of the Core of Light left her stranded in the Dark Realm, Knight Mare was one of the Dark Centaurs who guarded The Oracle of Stones – an enchanted game of Dark Skystones that could predict the future. When it was stolen by an unknown force, Knight Mare was called upon to retrieve it. She knew it would be dangerous because if the Oracle was asked the wrong questions seven times, it would unleash a terrible curse upon all of Skylands. Fortunately, she found it in a cave – with a gang of Bicyclopes about to ask their seventh wrong question. With no time to lose, she charged forward, beating the fierce Bicyclopes and saving Skylands from the terrible curse. Now having joined the Trap Team, Knight Mare uses her hunting skills and Traptanium Lance to bring down evil everywhere!
During the Annual Mabu Meander, Dr. Krankcase attempted to enter the race and win despite being in a clear advantage over the Mabu children. Knight Mare quickly entered the race as well and chased after the villain, and despite his efforts to slow her down, the Dark Trap Master knocked Dr. Krankcase into a tree using her Traptanium Flamberge. Satisfied, she stayed behind with Krankcase to allow the Mabu to race fairly.
When Spotlight and Blackout were ambushed by Pain-Yatta's candy soldiers, both Knight Light and Knight Mare came to aid their fellow allies after they contacted the two Trap Masters prior to coming to the Arkeyan ruins. During the heat of the battle, Knight Light openly blamed Knight Mare for both of them being late, and in response, Knight Mare claimed that Knight Light was the one responsible. Eventually the Light and Dark Skylanders defeated the horde of candy warriors, but were soon confronted by Pain-Yatta and became overwhelmed by his candy assault.
Knight Mare, Knight Light, Blackout, and Spotlight became imprisoned inside Pain-Yatta's giant pinata to power him and his army of candy warriors during their impending conquest over Skylands. Should they use their powers of Light and Dark to try and escape their prison, they would only make Pain-Yatta and his army stronger. In order to escape, it was Knight Mare who helped create a plan to overload the pinata with their powers, causing it to explode and releasing the Skylanders from their prison. Despite absorbing the Light and Dark energies to empower himself, Pain-Yatta suddenly became sick from taking in too much power and his candy warriors around Skylands dropped to pieces, resulting in Pain-Yatta's defeat. At the Skylanders Academy, Master Eon congratulated the Light and Dark Skylanders for their efforts in saving Skylands once again with their Light and Dark abilities.
In Light in the Dark, Knight Mare and Knight Light displayed a sort of rivalry towards one another, quarreling in the mist of combat. When Knight Light blamed Knight Mare for causing both of them to be late in helping Spotlight and Blackout, Knight Mare claimed that it was entirely Knight Light's fault.
These are the starting and maximum Statistics for this Skylander in the Skylanders games.
Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.
Basic Abilities These abilities are available from the start of the game. |
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Traptanium Flamberge | Shadow Joust |
The Shadow Realm
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![]() Press Attack 1 to swing the Traptanium Flamberge sword. Press Attack 1, Attack 1, and hold Attack 1 for a combo attack. |
![]() Press Attack 2 to charge right through enemies. |
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Basic Upgrades Skylanders can buy new abilities from Persephone/Power Pods. | ||||||
Gifts Keeps On Giving | Charged Up Charge | Battle Horn | Shadowy Clones | |||
![]() Traptanium Flamberge attacks continue to damage enemies even after they've been hit. |
![]() Hold Attack 2 to charge up the Shadow Joust attack for more damage. |
![]() Hold Attack 3 to play a Battle Horn that stuns nearby enemies. |
![]() Hit enemies with the Battle Horn attack to make a shadowy clone who fights for you. |
Shadow Summoner |
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Flamberge Aficionado |
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Pierce (Active) | |
[1 Enemy] |
Mana cost: 3 |
Skylanders can use abilities depending on their level.
Starting Powers
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Trap Team | Blackout • Knight Mare | |
SuperChargers | Nightfall | |
Imaginators | Hood Sickle • Starcast | |
Alt Decos | Steel Plated Hood Sickle | |
Ring of Heroes Alt Decos | Shadow King Pen • Shadow Spitfire • Shadow Spyro |