Welcome to our new Skyland! Article rewrites are welcome. If you see any missing images, please feel free to add them. Please use the Aboutfile template when uploading and add categories. We are also aware of some articles being unavailable. Please bear with us while we are working to get them fixed.
When near a Traptanium crystal cluster or when facing a trappable Villain, the Trap Team's Traptanium weaponry glow brightly.
In the 3DS version, the Trap Masters have an special power called Trap Attack. Which can be used from having filled up their trap gauge, by collecting enough Traptanium shards from defeated enemies or destroyed objects.
Wallop, like other Trap Masters, has a stylized T acting as the emblem of the Trap Masters. In his case, one can be found on his chest.
The Trap Team were originally called Crystal Warriors during development.[1]
Each Trap Master has the Trap Team symbol somewhere on their attire or bodies.
Because the Trap Team's weapons are made of Traptanium, they are the same color as the elemental trap they represent.
In toy form, Trap Masters are about the same size as the Giants.
Gearshift, Head Rush, Tuff Luck, and Knight Mare are the only female Trap Masters.
Out of all the Trap Masters, Blastermind and Short Cut are the shortest.
When used with Villains, they get a timer that drains slower, but recharges faster.
Trap Masters are the only Skylanders that can open Elemental Gates in Skylanders: Trap Team.
This does not apply to the 3DS version.
Snap Shot, Lob-Star, Gearshift, Gusto, and Ka-Boom are the only Trap Masters to use long-range weaponry.
The Trap Attack from the Nintendo 3DS version, is similar to the Sky-Chi from Skylanders: Imaginators. Both are unique powerful attacks for every Skylander, which are tied to an gauge.
Jawbreaker and Snap Shot are the only Trap Masters to have more than one alternate counterpart. Each one having an Alt Deco figure and an Alter Ego, and Snap Shot having an Instant counterpart.