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Sunscraper Spire

From Skylanders Wiki
Sunscraper Spire
World Type: Prison
World: Skylands
Residents: Cyclopses
Hats: 2
Story Scrolls: 1
Chests: 3
Legendary Treasure(s): 1
Soul Gems: Knight Light
Enemies: Cyclops Protectors (Console)
Cyclops Spinners
Cyclops Swarmers
Cyclops Dashers
Cyclops Mammoths
Cyclops Throwers
Cyclops Swipers

Other (Console)
Gatling Chests
Defense System (3DS)
Crystal Bruisers
Crystal Chompies
Crystal Lance Masters
Crystal Summoners
Crystal Choppers

Appears in: Skylanders: Trap Team
Previous: Midnight Museum
Next: Nightmare Express

The Sunscraper Spire is an Expansion Pack in Skylanders: Trap Team. It focuses on the Light element, and comes with the Light Trap Master, Knight Light, and a Light Trap.

The Sunscraper Spire emerges as a result of the appearance of the Light element. The towers crackle strongly with Light energy and are guarded by Cyclopses who manipulate the element. The Skylanders are sent to the Spire to investigate it, but discover something else lurking within.

History

In the past, the Doom Raider Luminous was imprisoned within Sunscraper Spire by Knight Light to prevent him from threatening Skylands again. Until the explosion of the Cloudcracker Prison, the Sunscraper Spire was cut off from the rest of the Universe[1].

Elemental Gates

Areas to Find

  • Viewing Platform
  • First Quarter Island (Air)
  • Crystal Cavern (Earth)
  • Crystal Underpass (Air)
  • First Beam Control Floor (Tech)
  • Second Quarter Island
  • Under-Hand Maintenance Area
  • Secret Platform
  • Second Beam Control Floor (Light)
  • Oubliette (Villains)
  • Crystal Corridors
  • Chamber of Dark Energy (Dark)
  • Crystal Caverns (Light)
  • Third Beam Control Floor
  • Fourth Beam Control Floor
  • Tricked You Tower

Hats

  • Lighthouse Beacon Hat
  • Light Bulb Hat
  • Dark Helm

Story Scroll

  • Meditations on "Boom!" - Appendix II

Legendary Treasure

  • Legendary Knight Statue

Soul Gem

New Enemies

Wanted Villains

Villains Element
Luminous Light

3DS Levels

Sunscraper Spire

The mission is to shut down the defense mechanisms of Sunscraper Spire after they have gone haywire. The Skylander must destroy the crystals that are the defense systems of the Spire, which will defend themselves by generating light pulses that damages the Skylander and create crystal versions of enemies. At the end of the level is one massive crystal, the boss of the stage, that summons huge, incredibly powerful enemies and shoots light pulses that can only be dodged via standing on raising and lowering platforms.

Gallery

Trivia

  • Although the Cyclopses in this level are enemies, they were preventing the oblivious Skylanders from unlocking the seals that imprisoned Luminous in the central Spire, so they may be seen as noble defenders rather than villains.
  • Despite Sunscraper Spire being stationed in the Light Realm, there is a Dark Elemental Gate within the area.
  • Several assets of this level were reused for the Sensei Light Realm in Skylanders: Imaginators.
  • Sunscraper Spire shares many parallels with Midnight Museum, as both levels:
    • Are representative of Trap Team's new Elements (Light and Dark)
    • Contain an Elemental gate of the opposite Element
    • Include knight statues, light beam puzzles, and bookshelves inscribed with Ancient runes
  • Also like the Midnight Museum, the figure used to represent this location appears as part of it (in this instance, it's "Tricked You Tower"). And like the Midnight Museum, the Sunscraper Spire toy figure reads as LightCore when placed on the Portal of Power.
  • The Dark Elemental Gate in this level is unique from the other Dark Gates in Trap Team. Not only do its walls appear differently, but the cracks in the floor also glow white, whereas other Dark Gates' are purple.

References

  1. Skylanders Trap Team : Master Eon's official guide, Page 171