These are the starting and maximum Statistics for this Skylander in the Skylanders games.
- Health: 260 (max. 520)
- Speed: 25 (max. 73)
- Armor: 24 (max. 54)
- Critical Hit: 4 (max. 54)
- Elemental Power: 25 (max. 75)
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Dune Bug | |
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Element: | Magic |
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Species: | Beetle |
Gender: | Male |
Role: | Core Skylander |
World: | Skylands |
Attacks: | *Mystic Missiles
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Appears in: | *Skylanders: Swap Force |
Cameos: | Return of the Dragon King |
First Release: | Skylanders: Swap Force |
English Voice Actor: | Nolan North |
Dune Bug is a Magic beetle Skylander from Skylanders: Swap Force.
In all of his concept art, Dune Bug initially sported four arms. At one point he had a large nose horn, and at another he wielded four glowing swords, with an arcane purple glow surrounding his staff, horns, and chest orb. His carapace, face, and claws were originally going to be colored pale blue-green, while a yellow star pattern decorated the back of his head.[1]
Hailing from a race of beetles changed by the powerful secrets hidden in a buried Arkeyan city, Dune Bug was next in line to become the defender of those secrets. As a small pupa, Dune Bug and his father would travel to the ruins where he learned to read the ancient writings using his father's magic staff. On the day Dune Bug was to be given his own magic staff, the city fell under attack by the evil Sand Mages of Doom, who were after the secret Arkeyan tomes. Knowing what he had to do, Dune Bug used his magic to defeat the Mages and bury the city deeper into the ground until it was forever out of their reach. Dune Bug earned his magic staff that day - and a place alongside the Skylanders.
Using magic to mutate beetles sounds like a recipe for disaster, but when ancient Arkeyan secrets did just that, things somehow worked out for the best and a noble bug race was born. One young beetle, by the name of Dune Bug, dedicated himself to guarding those Arkeyan secrets from the forces of darkness. When evil came calling, Dune Bug sent it packing, and drove his city deeper underground where it remains safely out of harm's way.[2]
These are the starting and maximum Statistics for this Skylander in the Skylanders games.
Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.
Basic Abilities These abilities are available from the start of the game. |
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Mystic Missiles | Dune Ball |
Buggy Buddy
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![]() Press Attack 1 to shoot magical beams of energy from a staff. |
![]() Hold Attack 2 to create a large magical ball that can be rolled around and scoop up enemies. |
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Basic Upgrades Skylanders can buy new abilities from Persephone/Power Pods. | ||||||
Dune Parade | Debilitating Dunes | Bursting Magic | Buzzing Beetle | |||
![]() Hold Attack 2 to create a Dune Ball. Move the Dune Ball to make it grow, increasing damage, size, and how many enemies can be trapped. |
![]() Hold Attack 2 to create a Dune Ball. Move the Dune Ball over enemies to trap them. Press Attack 1 to shoot enemies in the Dune Ball and do increased damage to them. |
![]() Hold Attack 1 to fire rapid streams of powerful magic from a new staff. |
![]() Press Attack 3 to hover in the air. Speed is increased while hovering! |
Scarab Sage Path |
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Dune Mage Path |
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Skylanders can use abilities depending on their level.
Starting Powers
Basic Quests
Elemental Quests
Unique Quest