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Squidface Brute: Difference between revisions

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Added A LOT of trivia.
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==Trivia==  
==Trivia==  
*They are mentioned in Riptide’s backstory, where it is mentioned they were sent by Kaos, confirming that some of them work for Kaos.
*They are mentioned in [[Rip Tide|Rip Tide’s]] backstory, where it is stated they were sent by Kaos, confirming that some of them work for Kaos.
*They share their models, behavior, and pirate gibberish (sans their crab-claws and squid-faces) with Captain K9’s, but in Giants, the sounds of Captain K9’s were changed from the Squidfaced Brute’s gibberish to new sound affects.
*They share their models, behavior, and pirate gibberish (sans their crab-claws and squid-faces) with Captain K9’s, but in Giants, the sounds of Captain K9’s were changed from the Squidface Brute’s gibberish to new sound affects.
*The Squidfaced Brute on Turtle Island in Leviathan Lagoon is quite possibly the unluckiest enemy in the entire game, as he can be instantly and effortlessly defeated by pushing one of the turtles into him. He’s instantly defeated even if he’s on top of the turtle as it’s being pushed.
*The Squidface Brute on Turtle Island in Leviathan Lagoon is quite possibly the unluckiest enemy in the entire game, as he can be instantly and effortlessly defeated by pushing one of the turtles into him. He’s instantly defeated even if he’s on top of the turtle as it’s being pushed.
*The Squidfaced Brute on the bridge in Dark Water Cove (the first one you encounter in the game) can be hit by ranged attacks before his enemy introduction cutscene plays, but he can’t be defeated, as he is scripted to be invincible until after his cutscene plays.
*The Squidface Brute on the bridge in Dark Water Cove (the first one you encounter in the game) can be hit by ranged attacks before his enemy introduction cutscene plays, but he can’t be defeated, as he is scripted to be invincible until after his cutscene plays.
*Sometimes and rather humorously, a Squidface Brute may accidentally bounce on one of the many bounce pads in Dark Water Cove whilst chasing the player, resulting in him defeating himself when he lands in the water.
*Sometimes and rather humorously, a Squidface Brute may accidentally bounce on one of the many bounce pads in Dark Water Cove whilst chasing the player, sometimes resulting in him defeating himself if he lands in the water, and sometimes resulting in him getting stuck in certain areas depending on where he lands.
*The Squidfaced Brutes in Leviathan Lagoon are noticeably larger than the ones in Dark Water Cove.
*The Squidface Brutes in Leviathan Lagoon are noticeably larger than the ones in Dark Water Cove.
*Normally, if a skylander that can swim in or fly over water swims or flies close enough to a Squidfaced Brute to agro him, he will walk all the way to the shoreline and into an invisible wall on the very edge endlessly, preventing him from walking into the water, but occasionally, and rather humorously, he may sometimes get through this invisible wall, resulting in him walking into the water and defeating himself instantly.
*Normally, if a skylander that can swim in or fly over water swims or flies close enough to a Squidface Brute to agro him, he will walk all the way to the shoreline and into an invisible wall on the very edge endlessly, preventing him from walking into the water, but occasionally, and rather humorously, he may sometimes get through this invisible wall, resulting in him walking into the water and defeating himself instantly.
*They are one of several enemies in the game who use their hurt animation upon being defeated, rather than a special defeated animation, like most enemies do.
*They are one of several enemies in the game who use their hurt animation upon being defeated, rather than a special defeated animation, like most enemies do.
*It is possible to lure the Squidfaced Brute that appears on the bridge, the Squidfaced brute that appears in front of the locked gate, or both of them all the way into the shrine where the Twin Spouts are being held (the Squidfaced Brute that appears in the shrine has to be defeat for the fist-gate in between the first shrine room and the second one with the Spouts in it to open). If they are kept alive while all the other enemies are defeated, one of three outcomes will happen; they will either try to walk into the Spout room with you during the cutscene, only to be walled off by the fist-gate, wherein they will continue to walk into the fist wall endlessly until the cutscene ends, they will successfully make it through the fist-doors but will stop and stare at you for the entirety of the cutscene as soon as it starts, or they will get caught in between the fist-gates and will be pushed on to either side of the gates, depending on how far they made it in (they will never be crushed by the gates).
*It is possible to lure the Squidface Brute that appears on the bridge, the Squidface brute that appears in front of the locked gate, or both of them all the way into the shrine where the Twin Spouts are being held (the Squidface Brute that appears in the shrine has to be defeat for the fist-gate in between the first shrine room and the second one with the Spouts in it to open). If they are kept alive while all the other enemies are defeated, one of three outcomes will happen; they will either try to walk into the Spout room with you during the cutscene, only to be walled off by the fist-gate, wherein they will continue to walk into the fist wall endlessly until the cutscene ends, they will successfully make it through the fist-doors but will stop and stare at you for the entirety of the cutscene as soon as it starts, or they will get caught in between the fist-gates and will be pushed on to either side of the gates, depending on how far they made it in (they will never be crushed by the gates).
*It is also possible to lure the Squidfaced Brute that comes out of the ship near the end of Dark Water Cove back on to the ship, on to the bounce pad leading up to the masts across the masts, and off the masts and on to the other side of the ship (this is the most difficult part, as he has a tendency to randomly be defeated instantly from the death barriers when falling off the masts). If this is done, and he kept alive all the way to the stairs leading to the totem button, and is than lead up the stairs to the totem button with you, when the button is pressed and the cutscene plays, he will humorously just stand there behind you and stare at you the entire time the cutscene is playing.
*It is also possible to lure the Squidface Brute that comes out of the ship near the end of Dark Water Cove back on to the ship, on to the bounce pad leading up to the masts, across the masts, and off the masts and on to the other side of the ship (this is the most difficult part, as he has a tendency to randomly be defeated instantly from the death barriers when falling off the masts). If this is done, and he kept alive all the way to the stairs leading to the totem button, and is than lead up the stairs to the totem button with you, when the button is pressed and the cutscene plays, he will humorously just stand there behind you and stare at you the entire time the cutscene is playing.
*It is possible to lure any and all of the Squidfaced Brutes in Leviathan Lagoon all the way to the end of the level (though leading all of them is a death wish), with various effects; upon reaching the section with the turret, any Squidfaced Brutes that come up the stairs to the turret platform with you will attack the turret as soon as you get in, and will actually do damage to the turret, causing you to fail the section and be launched out of the turret prematurely. After this when the cutscene for returning all the statues to where they belong plays, the Squidfaced Brutes will stop attacking and just stare at you for the entirety of the cutscene, before resuming their attack as soon as the cutscene ends. Finally, during the cutscene with the Leviathan eating the player and part of the bridge, the Squidfaced Brutes will stop and stare at you once again, and will not be defeated when the Leviathan seemingly eats them; instead, it will go right through them, and, during the small window of time between the Leviathan going back under water and start of the fight with Kaos and his minions in the stomach of the Leviathan, they will be floating in mid-air, since they were standing on was “destroyed”, but it’s collision is still their.
*It is possible to lure any and all of the Squidface Brutes in Leviathan Lagoon all the way to the end of the level (though leading all of them is a death wish), with various effects; upon reaching the section with the turret, any Squidface Brutes that come up the stairs to the turret platform with you will attack the turret as soon as you get in, and will actually do damage to the turret, causing you to fail the section and be launched out of the turret prematurely. After this, when the cutscene for returning all the statues to where they belong plays, the Squidface Brutes will stop attacking and just stare at you for the entirety of the cutscene, before resuming their attack as soon as the cutscene ends. Finally, during the cutscene with the Leviathan eating the player and part of the bridge, the Squidface Brutes will stop and stare at you once again, and will not be defeated when the Leviathan seemingly eats them; instead, it will go right through them, and, during the small window of time between the Leviathan going back under water and start of the fight with Kaos and his minions in the stomach of the Leviathan, they will be floating in mid-air, since the end of the bridge they were standing on was “destroyed”, but it’s collision is still there.
*They resemble Dr. Zoidberg from ''Futurama'', Davy Jones from Pirates of the Caribbean, and Cthulhu of Lovecraftian fame, as all four of them have squid-like faces and have crab like claws for hands. Coincidentally, three of the four are water related, and two of the four are pirates.
*They resemble Dr. Zoidberg from ''Futurama'', Davy Jones from Pirates of the Caribbean, and Cthulhu of Lovecraftian fame, as all four of them have squid-like faces and have crab like claws for hands. Coincidentally, three of the four are water related, and two of the four are pirates.
*You can trick them into smashing the boats some of the boats the other pirates hide under with their anchor attacks, destroy them instantly. They cannot, however, attack the boats in the water, for obvious reasons.
*You can trick them into smashing the boats the other pirates hide under in Leviathan Lagoon with their anchor attacks, destroying them instantly. They cannot, however, attack the boats in the water, for obvious reasons.
*The anchors they wield look more like giant pickaxes than anchors.
*The anchors they wield look more like giant pickaxes than anchors.
*They can be extremely deadly if they get a hit off on you with their anchors, as they do a lot of damage with their hits, and they can attack again almost immediately after successfully hitting you, meaning they can hit you repeatedly incredibly quickly and do massive damage, or defeat your skylander completely, if you aren’t careful.
*They can be extremely deadly if they get a hit off on you with their anchors, as they do a lot of damage with their hits, and they can attack again almost immediately after successfully hitting you, meaning they can hit you repeatedly incredibly quickly and do massive damage, or defeat your skylander completely, if you aren’t careful.

Revision as of 22:11, August 25, 2023

Squidface Brutes
Brute.jpeg
Species: Squid-like creatures
Role: Enemy
World: *Dark Water Cove
Attacks: Slams anchor
Appears in: Skylanders: Spyro's Adventure
“Time to raise anchor.”
Game description

Squidface Brutes are squid-like pirate enemies that attack the Skylanders by slamming their large anchors. They appear only in Dark Water Cove and Leviathan Lagoon in the console versions of Skylanders: Spyro's Adventure.

Trivia

  • They are mentioned in Rip Tide’s backstory, where it is stated they were sent by Kaos, confirming that some of them work for Kaos.
  • They share their models, behavior, and pirate gibberish (sans their crab-claws and squid-faces) with Captain K9’s, but in Giants, the sounds of Captain K9’s were changed from the Squidface Brute’s gibberish to new sound affects.
  • The Squidface Brute on Turtle Island in Leviathan Lagoon is quite possibly the unluckiest enemy in the entire game, as he can be instantly and effortlessly defeated by pushing one of the turtles into him. He’s instantly defeated even if he’s on top of the turtle as it’s being pushed.
  • The Squidface Brute on the bridge in Dark Water Cove (the first one you encounter in the game) can be hit by ranged attacks before his enemy introduction cutscene plays, but he can’t be defeated, as he is scripted to be invincible until after his cutscene plays.
  • Sometimes and rather humorously, a Squidface Brute may accidentally bounce on one of the many bounce pads in Dark Water Cove whilst chasing the player, sometimes resulting in him defeating himself if he lands in the water, and sometimes resulting in him getting stuck in certain areas depending on where he lands.
  • The Squidface Brutes in Leviathan Lagoon are noticeably larger than the ones in Dark Water Cove.
  • Normally, if a skylander that can swim in or fly over water swims or flies close enough to a Squidface Brute to agro him, he will walk all the way to the shoreline and into an invisible wall on the very edge endlessly, preventing him from walking into the water, but occasionally, and rather humorously, he may sometimes get through this invisible wall, resulting in him walking into the water and defeating himself instantly.
  • They are one of several enemies in the game who use their hurt animation upon being defeated, rather than a special defeated animation, like most enemies do.
  • It is possible to lure the Squidface Brute that appears on the bridge, the Squidface brute that appears in front of the locked gate, or both of them all the way into the shrine where the Twin Spouts are being held (the Squidface Brute that appears in the shrine has to be defeat for the fist-gate in between the first shrine room and the second one with the Spouts in it to open). If they are kept alive while all the other enemies are defeated, one of three outcomes will happen; they will either try to walk into the Spout room with you during the cutscene, only to be walled off by the fist-gate, wherein they will continue to walk into the fist wall endlessly until the cutscene ends, they will successfully make it through the fist-doors but will stop and stare at you for the entirety of the cutscene as soon as it starts, or they will get caught in between the fist-gates and will be pushed on to either side of the gates, depending on how far they made it in (they will never be crushed by the gates).
  • It is also possible to lure the Squidface Brute that comes out of the ship near the end of Dark Water Cove back on to the ship, on to the bounce pad leading up to the masts, across the masts, and off the masts and on to the other side of the ship (this is the most difficult part, as he has a tendency to randomly be defeated instantly from the death barriers when falling off the masts). If this is done, and he kept alive all the way to the stairs leading to the totem button, and is than lead up the stairs to the totem button with you, when the button is pressed and the cutscene plays, he will humorously just stand there behind you and stare at you the entire time the cutscene is playing.
  • It is possible to lure any and all of the Squidface Brutes in Leviathan Lagoon all the way to the end of the level (though leading all of them is a death wish), with various effects; upon reaching the section with the turret, any Squidface Brutes that come up the stairs to the turret platform with you will attack the turret as soon as you get in, and will actually do damage to the turret, causing you to fail the section and be launched out of the turret prematurely. After this, when the cutscene for returning all the statues to where they belong plays, the Squidface Brutes will stop attacking and just stare at you for the entirety of the cutscene, before resuming their attack as soon as the cutscene ends. Finally, during the cutscene with the Leviathan eating the player and part of the bridge, the Squidface Brutes will stop and stare at you once again, and will not be defeated when the Leviathan seemingly eats them; instead, it will go right through them, and, during the small window of time between the Leviathan going back under water and start of the fight with Kaos and his minions in the stomach of the Leviathan, they will be floating in mid-air, since the end of the bridge they were standing on was “destroyed”, but it’s collision is still there.
  • They resemble Dr. Zoidberg from Futurama, Davy Jones from Pirates of the Caribbean, and Cthulhu of Lovecraftian fame, as all four of them have squid-like faces and have crab like claws for hands. Coincidentally, three of the four are water related, and two of the four are pirates.
  • You can trick them into smashing the boats the other pirates hide under in Leviathan Lagoon with their anchor attacks, destroying them instantly. They cannot, however, attack the boats in the water, for obvious reasons.
  • The anchors they wield look more like giant pickaxes than anchors.
  • They can be extremely deadly if they get a hit off on you with their anchors, as they do a lot of damage with their hits, and they can attack again almost immediately after successfully hitting you, meaning they can hit you repeatedly incredibly quickly and do massive damage, or defeat your skylander completely, if you aren’t careful.
  • They speak in pirate like voices consisting of gibberish.

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