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Sensei Shrine

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Revision as of 23:46, September 30, 2016 by HauntedLorene (talk | contribs) (*might* be editing too fast as the info comes. I'll hold off on characters whose attacks we don't have terms for.)
Smasher Shrine at Sky Fortress

Sensei Shrines are spherical relics protected by enchanted weapons in Skylanders: Imaginators that only Senseis can open to obtain their Sky-Chi and their Imaginator weapon equivalents, hence their name. These Shrines are also aligned with the Battle Classes and have different appearances matching the needed weapon, and thus each Sensei from every class can open the ones aligned with their class. Additionally, a cutscene is played whenever the Sensei is about to open one.

Every Shrine is decorated with Skylands Runes around the sphere and the weapons, and held up by a strange magical field coming from a device below it.

List of Shrines

Sensei Shrine Cutscenes

  • Tri-Tip - The triceratops assumes a battle stance, before landing a single decisive blow to the artifact.
  • Chopscotch - The ghoul tries to strike a pose before her attack, only for her hair to fall the wrong way and her axe to fall off. However, she recomposes herself in time to deal the blow.
  • Starcast - Before the Ninja can act, the shrine attempts to attack it with its giant shurikens, but he quickly avoids the enchanted weapons and throws a large amount of his own stars at it until it explodes.
  • Boom Bloom - As soon as the Shrine shoots the stars, Boom Bloom dodges them at the last second and uses her whip to grab one of them, throwing it back at the artifact to destroy it.
  • Mysticat - The Sorcerer Shrine attacks the feline with a blast of its staff and Mysticat retaliates with their own beam, and while they are locked in place, Mysticat uses their free hand to throw a yarnball familiar to deactivate the staff, leaving the artifact open for his final attack.
  • Flarewolf - The Shrine shoots out its rockets at Flarewolf, who instead of focusing on them uses his own cannon to launch himself upward, throwing it against the artifact before landing.
  • Chompy Mage - The wizard observes the Shrine as it readies its rockets, only to quickly pull his bazooka to dodge them and shoot enough chompies into the artifact to blow it up.
  • Dr. Neo Cortex - Cortex and Uka Uka observe the staff of the Shrine as it attacks them, scaring both and causing Uka Uka to flee. Angered, Cortex shoots out the staff, and uses his own to destroy the artifact.
  • Crash Bandicoot - Crash mistakes the Shrine's battle stances for a posing duel, until it attempts to attack him and is blocked by Aku Aku. Understanding the challenge, Crash slides under the arms to kick the artifact up into the sky.
  • Grave Clobber - Though the Shrine tries to challenge him to a fight, the rock mummy is busier observing an insect. When the Shrine attacks him with no effect, however, the bug flies away, sending Grave Clobber into a frustrated rampage until he destroys the Shrine.
  • Blaster-Tron - The robot readies for attack as the swords detach from the Shrine, shooting them with his own blade as they approach before dodging a final slash and aiming for the artifact.
  • Dr. Krankcase - Both marksman get ready for a shootout, before launching a full attack against each other. However, Krankcases dodges the shots quickly enough to destroy the artifact.

Trivia

  • Though some Shrines won't react such as the Smasher Shrine against Tri-Tip or just taunt the Sensei like Tidepool, others will use their weapons when threatened by the Senseis.
  • The Shrines must be activated up close, however, several cutscenes show the Senseis still walking up to it.
  • The song that plays at each Shrine corresponds to the song that plays during the Imaginator Battle Class intros, with the exceptions of the villains and a few other Senseis.
  • Though Swashbucklers use multiple swords, the Knight Shrine uses several in its cutscenes as well.

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