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Magic: Difference between revisions
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==''[[Skylanders: Battlecast|Battlecast]]'' Spell Cards== | ==''[[Skylanders: Battlecast|Battlecast]]'' Spell Cards== | ||
Playing multiple spells and gaining more and more is the nature of Magic Spells. Many attacks require one played previously, others use energy drawn from them as an attack. An enemy fighting against a Magic user must be wary of its abilities to copy the opposing team's spells. | Playing multiple spells and gaining more and more is the nature of Magic Spells. Many attacks require one played previously, others use energy drawn from them as an attack. An enemy fighting against a Magic user must be wary of its abilities to copy the opposing team's spells. | ||
The team spell for this element is ''Mysteries of Magic'', a low energy spell where the player gains a spell for each Magic character on the team. | |||
*Abra-Kaboom | *Abra-Kaboom | ||
*Mind Reader | *Mind Reader | ||
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*Thought Theft | *Thought Theft | ||
*Nether Warp | *Nether Warp | ||
*Mysteries of Magic | |||
::For character spells: See [[Ninjini]], [[Pop Fizz]], [[Spyro]] | ::For character spells: See [[Ninjini]], [[Pop Fizz]], [[Spyro]] | ||
Revision as of 18:37, August 3, 2016

Magic is of the ten main elements introduced in the Skylanders series. Being the most essential of all the eight Elements, Magic flows through everything and every other Element would be rendred powerless without its presence.[1] This element is associated with magenta, violet and violet-blue, and several other shades of purple.
History
Magic is the force that binds all of Skylands together. The history of Magic can be traced back to before the Arkeyans. They discovered that a substance called Quicksilver was the very essence of all magical being. They harnessed the power of Magic and combined it with technology to create huge and powerful weapons of war.[2]
The Magic element played a part during the battle between the Skylanders and Kaos's minions. When the Core of Light was destroyed by the Hydra, the Skylanders weren't destroyed by the explosion. By the power of Magic, they were banished in balls of light and jettisoned from Skylands into space. As they hurtled through the unknown, they shrank and froze in time before landing on Earth, where they found new Portal Masters to aid their cause.[3]
Eternal Magic Source
The Eternal Magic Source is the birthplace of all creation. Its power is so great that it cannot be contained, even by the Arkeyans. The Weapon Masters stored the Eternal Magic Source in their armory, where it was guarded for the purpose of preventing future generations from discovering their secrets.
Quicksilver
The Quicksilver is the energy that flows through all things magic. It is an ancient oil that is essential to Magic within the Core of Light and must be used to bind every other element together.
Abilities
Skylanders and enemies who are associated with this element use the art of sorcery, illusions or magical powers to take down their opponents. Even though they are stronger against those of the Undead element, characters who wield the Magic element are weak against characters who has the element of Tech in the Battle Arena. When in their toy form, Magic-based Skylanders stand on a bronze pedestal that is marked with stars and moons.
Rare Purple Dragons, like Spyro, have the ability to harness the Magic element to manipulate the other elements of Skylands. Spyro, however, prefers to master the element of Fire.
In Turret gameplay in Skylanders: Trap Team, Magic Skylanders have the elemental ability Spellbind, that temporarily stops enemies in place. In Kaos Doom Challenge, their elemental tower is a magical cauldron that fires explosive vials, that can be upgraded to have long-range homing shots, a magic circle and an exploding potion bottle that poisons enemies.
In Skylanders: SuperChargers, the Magic-aligned Portal Master Powers include reflective energy shields and the ability to daze enemies. Those are distributed in several conditions, and the names are as follows:
- Mirror Shell
- Entrancing Entrance
- Ensorcelling Strike
- Mystical Barrier
- Mystical Desperation
Magic Elemental Characters
Skylanders
Giant
SWAP Force
Trap Masters
Minis
SuperChargers
Senseis
Villains
Magic Elemental Items
Traps
- Arcane Hourglass
- Axe of Illusion
- Biter's Bane
- Rune Rocket
- Sorcerous Skull
- Spell Slapper
Vehicles
Battlecast Spell Cards
Playing multiple spells and gaining more and more is the nature of Magic Spells. Many attacks require one played previously, others use energy drawn from them as an attack. An enemy fighting against a Magic user must be wary of its abilities to copy the opposing team's spells.
The team spell for this element is Mysteries of Magic, a low energy spell where the player gains a spell for each Magic character on the team.
- Abra-Kaboom
- Mind Reader
- Fortune Telling
- Rippling Pulse
- Warp Hat
- Arcane Prism - Relic
- Essence Ignition
- Ob's Wand - Relic
- Rerun
- Switcheroo
- Magic Mayhem
- Thought Theft
- Nether Warp
- Mysteries of Magic
Gallery
-
The Magic Skylanders in Spyro's Adventure (Spyro, Double Trouble, Wrecking Ball, Voodood)
-
The Magic Skylanders introduced in Skylanders: Giants
-
The Magic Skylanders in Skylanders: Universe
Trivia
- All the core Magic Skylanders have a dodecagonal stand.
- The Magic symbol slightly resembles the cutie mark of Twilight Sparkle from My Little Pony: Friendship Is Magic.
- Friendship is Magic also has a magical purple dragon named Spike.
- Magic has more variants than any other Elements.
- The music from Sky Schooner Docks plays in Magic elemental zones.
- This is the only element to have Enchanted Skylanders.
- Besides the Kaos element, the Magic element has the least amount of Villains.
- It is also the only element without a Doom Raider.
References
[Edit] Elements
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