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Revision as of 19:07, August 10, 2016

Fire is one of the ten main elements in the Skylanders series. It is commonly associated with the color red and shades of orange closer to it such as vermillion.

History

Fire is one of the most ancient sources of power in all of Skylands, even Hugo's research suggests that it existed even before written records began. Being the brightest of the elements, Fire plays an important role in helping keep The Darkness at bay. Skylanders powered by the Fire Element, such as Flameslinger and Eruptor, have proven highly effective in defending Skylands from the evil Kaos.[1]

Abilities

Skylanders who are associated with this element uses the manipulation of fire to burn down and sear their foes. They can travel through lava unharmed and can use furnaces as teleporters after opening a Fire elemental gate. Fire Skylanders can also light up dark areas in certain levels (such as Darklight Crypt) with their attacks. Their abilities can defeat the Rotting Robbies (who can only be harmed by fire and cannons). Fire-based Skylanders stand on a pedestal made of flames when they're in their toy form.

In the turret sections of Skylanders: Trap Team, Fire Skylanders can use the ability Inferno, which defeats enemies instantly with an explosion. In Kaos Doom Challenge, their towers are furnace-powered flamethrowers, which can be upgraded into having even more fuel and bellows for hotter fire.

In Skylanders: SuperChargers, Fire-aligned Portal Master Powers include a damaging flame aura, attack boosts and searing steam. Those are distributed in several conditions, and the names are as follows:

  • Flame Shield
  • Scalding Entrance
  • Searing Strike
  • Fiery Fuel
  • Fiery Desperation

Skylanders: Imaginators

Fire Imaginators have a reddish orange tinge to their attacks, and can choose four abilities as their secondary attack:

Fire Elemental Imaginator Powers
The first two of these powers are unlocked at the start of the game, the other two are unlocked by leveling up your Imaginator.
Burning Dash
Burning Dash Upgrade
Tri Flame
Tri Flame Upgrade
Explosion
Explosion Upgrade
Meteor Strike
Meteor Strike Upgrade
Original Power
Press Attack 2 to dash and leave a flaming trail behind.
View Upgrade
Price: 1500
Unknown
View Base Power
Original Power
Press Attack 2 to create a triple flame attack.
View Upgrade
Price: 1500
Unknown
View Base Power
Unlocked at Level 3
Press Attack 2 to blast your enemies away.
View Upgrade
Price: 1500
Unknown
View Base Power
Unlocked at Level 5
Press Attack 2 to summon a fierce meteor shower.
View Upgrade
Price: 1500
Unknown
View Base Power

The default color schemes for Fire Imaginators include: Flame Strike, Crimson Flame, Hot Stuff, Spicy Mustard, Candle Light, Sizzle Spark and Magna Might. Parts unlocked by Fire Imaginite are currently unknown.

Weaknesses

Water is the natural enemy of Fire, and Fire Skylanders must be extra cautious when dealing with the Water Element, or they may find their flames well and extinguished.[2]

Fire Elemental Characters

Skylanders

Giant

SWAP Force

Trap Masters

Minis

SuperChargers

Senseis

Villains

Fire Elemental Items

Traps

  • Blazing Belch
  • Eternal Flame
  • Fire Flower
  • Scorching Stopper
  • Searing Spinner
  • Spark Spear

Vehicles

Battlecast Spell Cards

Fire Spells are used for raw, continuous damage. Either by lingering and fixed damage, blocking healing and encouraing multiple spells in one turn, they are an asset in taking down single enemies quickly.

The Fire team spell is the Column of Fire, summoned by the Fire characters of the team and causing more damage the more there are on it.

Fire Hose Too Hot To Handle Flame Wave

Epic
Ignite the active enemy for 30 damage. If it's KO'd this turn, return Fire Hose to your hand.

Common
Afflict an enemy character for 20 damage. If it has a gear, afflict it for 50 damage instead.

Common
Crush each frontline enemy for 40 damage. Blast each sideline enemy for 20 damage.


Hot Pants - Gear Noxious Firebrand - Relic Slow Burn

Epic
At the end of owner's turn, afflict it for 20 damage.

Common
Your enemies can't gain health.

Rare
Blast the active enemy for 40 damage. At the end of your next turn, repeat.


Trial By Fire 5th Degree Burn Fuel For The Fire

Common
Ignite your active ally for 30 damage. Give it +60 power this turn.

Ultimate
Shock an enemy for 70 damage. The damage can't be reduced. That enemy can't gain health until your next turn.

Common
Gain 4 energy.


Brimstone - Relic Fireball Stoke The Flame

Ultimate
You and your allies get x2 spell damage.

Common
Blast an enemy for 90 damage.

Rare
Blast a frontline enemy for 70 damage. If you've already played a spell this turn, blast it for 140 damage instead.


Soul Scorch Column of Fire

Epic
Brand an enemy character for 100 damage. When it plays a character card, afflict it for 50 damage.

Common
Burn an enemy for 20 damage for each Fire character on your team.


Character Spells: See Eruptor, Spitfire and Hot Head

Gallery

 

Trivia

  • In Skylanders: Giants, the music from Quicksilver Vault plays in the Fire elemental zones.
  • Hot Head and Hot Dog are the only Skylanders to have the word 'Hot' in their names.
  • Half of the Fire Skylanders have the word "burn" in their catchphrases.
  • Fire is the second element to have two dragons (Sunburn and Fire Kraken), the first being Earth.
  • This is the only element with a non-Core dragon.
  • This is the first element to include its name on its Skylanders (Fire Kraken and Wildfire), the second being Light.
  • Smolderdash, Torch and Ember are currently the only female Skylanders in the Fire element.
  • This is currently the only element without a Series 2 Dragon Skylander.
  • This was the last original element to get a female Skylander.
  • This element contains two Skylanders who ride bikes (Fryno and Lava Lance Eruptor).
  • Like Undead and Dark, before the Light element was revealed, the Fire element was associated with brightness.

References

  1. Skylanders Universe - Book of Elements: Fire and Water, page 8 and 9
  2. Skylanders Universe - Book of Elements: Fire and Water, page 40


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