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The '''Elements''' are what the world of [[Skylands]], and the [[Core of Light]], is built up off of. There are ten main elements: [[Magic]], [[Tech]], [[Earth]], [[Air]], [[Fire]], [[Water]], [[Life]], [[Light]], [[Dark]], and [[Undead]]. Each [[Skylanders|Skylander]] is associated with one of these elements and it affects what they can do in the games. There are currently eleven known elements that exist in Skylands, but there is a possibility of more that lie undiscovered.<ref>Skylanders: Spyro's Adventure - Master Eon's Official Guide, page 17</ref> | |||
The '''Elements''' are what the world of [[Skylands]], and the [[Core of Light]], is built up off of. There are ten main elements: [[Magic]], [[Tech]], [[Earth]], [[Air]], [[Fire]], [[Water]], [[Life]], [[Light]], [[Dark]], and [[Undead]]. Each [[Skylanders|Skylander]], [[Traps|Trap]], [[Villains|playable Villain]] and [[Vehicles|Vehicle]] is associated with one of these elements and it affects what they can do in the games. There are currently eleven known elements that exist in Skylands, but there is a possibility of more that lie undiscovered.<ref>Skylanders: Spyro's Adventure - Master Eon's Official Guide, page 17</ref> | |||
In the console versions, Skylanders can open gates of their element and gain extra power in areas of their element. In Arena Matches, some Skylanders get extra damage against certain elements. | In the console versions, Skylanders can open gates of their element and gain extra power in areas of their element. In Arena Matches, some Skylanders get extra damage against certain elements. | ||
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*The four [http://en.wikipedia.org/wiki/Classical_element classical elements] each interact with each other in advantages/disadvantages. | *The four [http://en.wikipedia.org/wiki/Classical_element classical elements] each interact with each other in advantages/disadvantages. | ||
*Light and Dark are currently the only elements to have no known advantages or disadvantages in battle. This is due to the fact that there is no [[Battle Mode]] in ''Trap Team''. | *Light and Dark are currently the only elements to have no known advantages or disadvantages in battle. This is due to the fact that there is no [[Battle Mode]] in ''Trap Team''. | ||
* | *In ''[[Skylanders: SuperChargers Racing|SC Racing]]'', instead of elements, a symbol resembling [[Pandergast]]'s hat is used for the magic moment of the two [[vehicles]] he lends out, the [[Clunker (vehicle)|Clunker]] and the [[Blunder Bucket]]. | ||
**Similarly, the Villain symbol resembling Kaos' head from ''Trap Team'' is used in the magic moment of the 13 playable Villains, despite most of them being associated with an element. | |||
*A Banana element and a Koopa element were originally considered to be exclusive elements for [[Turbo Charge Donkey Kong]] and [[Hammer Slam Bowser]].<ref>[http://www.thehdroom.com/gaming/skylanders-superchargers-amiibo-a-brief-history-and-other-nintendo-characters-considered-92454 Skylanders SuperChargers Amiibo: A Brief History and Other Nintendo Characters Considered]</ref> | *A Banana element and a Koopa element were originally considered to be exclusive elements for [[Turbo Charge Donkey Kong]] and [[Hammer Slam Bowser]].<ref>[http://www.thehdroom.com/gaming/skylanders-superchargers-amiibo-a-brief-history-and-other-nintendo-characters-considered-92454 Skylanders SuperChargers Amiibo: A Brief History and Other Nintendo Characters Considered]</ref> | ||
*[[Hood Sickle (character)|Hood Sickle]], [[Grave Clobber (character)|Grave Clobber]], and [[Tae Kwon Crow]] are the first three characters to change their elements permanently. | *[[Hood Sickle (character)|Hood Sickle]], [[Grave Clobber (character)|Grave Clobber]], and [[Tae Kwon Crow]] are the first three characters to change their elements permanently. |
Revision as of 22:12, August 11, 2016
The Elements are what the world of Skylands, and the Core of Light, is built up off of. There are ten main elements: Magic, Tech, Earth, Air, Fire, Water, Life, Light, Dark, and Undead. Each Skylander, Trap, playable Villain and Vehicle is associated with one of these elements and it affects what they can do in the games. There are currently eleven known elements that exist in Skylands, but there is a possibility of more that lie undiscovered.[1]
In the console versions, Skylanders can open gates of their element and gain extra power in areas of their element. In Arena Matches, some Skylanders get extra damage against certain elements.
In Giants, if a Skylander is in an element zone or at an elemental gate which matches their elements, they give off a bit of a cheer. If that zone or gate doesn't match their elements, they will sometimes get irritated.
All elements are different, but they are all equal in power. Fire, Tech, and Undead all have an aggresive playstyle, where Water and Earth seem to have a lot of health for what you might call tanking. Magic, Air, and Life are balanced and more supportive than anything else.
In the webgame, the abilities Skylanders have in minigames varies depending on their element. An example of this is that each element has their own special boost attack in Sky Defense.
In the game's Battle Mode each Element has advantages and disadvantages: Air is stronger against Earth, Earth is stronger against Tech, Tech is stronger against Magic, Magic is stronger against Undead, Undead is stronger against Life, Life is stronger against Water, Water is stronger against Fire, Fire is stronger than Air, and the cycle starts over again.
In Trap Team, two new elements were introduced: Light and Dark. Kaos was also given his own element of the same name.
Trivia

- Many enemies are also elementally-aligned, Spell Punks and Villains as the most notorious examples.
- Some enemies also have their Skystones assigned elements as well, though not all correspond to them.
- The four classical elements each interact with each other in advantages/disadvantages.
- Light and Dark are currently the only elements to have no known advantages or disadvantages in battle. This is due to the fact that there is no Battle Mode in Trap Team.
- In SC Racing, instead of elements, a symbol resembling Pandergast's hat is used for the magic moment of the two vehicles he lends out, the Clunker and the Blunder Bucket.
- Similarly, the Villain symbol resembling Kaos' head from Trap Team is used in the magic moment of the 13 playable Villains, despite most of them being associated with an element.
- A Banana element and a Koopa element were originally considered to be exclusive elements for Turbo Charge Donkey Kong and Hammer Slam Bowser.[2]
- Hood Sickle, Grave Clobber, and Tae Kwon Crow are the first three characters to change their elements permanently.
References
- ↑ Skylanders: Spyro's Adventure - Master Eon's Official Guide, page 17
- ↑ Skylanders SuperChargers Amiibo: A Brief History and Other Nintendo Characters Considered
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