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Fire Spell Punk

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Revision as of 09:22, March 23, 2025 by Aura24 (talk | contribs)
Fire Spell Punk
Element: Fire
Species: Spell Punks
Role: Enemy
World: *Lava Lakes Railway
Attacks: *Spawns Explosive Barrels, then Detonate them with Flaming 'Fuses' (Spyro's Adventure)
  • Shoots Two Fireballs (SuperChargers)
Appears in: *Skylanders: Spyro's Adventure(Console)
“Lays down fuse to an explosive surprise.”
Game description

Fire Spell Punks are Fire elemental Spell Punks introduced in Skylanders: Spyro's Adventure, first appearing in Lava Lakes Railway. They are identified by their red robes.

Abilities

In Skylanders: Spyro's Adventure. Fire Spell Punks have the ability to lay down a fuse from a barrel and create and hide in another one. Once hidden, it lights the fuse, causing a massive explosion that deals heavy damage to the Skylanders. If not defeated quickly, they can continuously set up powerful explosions. The barrels can be destroyed before the explosion is set off, which stops the fuse and prevents the blast.

In Skylanders: SuperChargers, and Skylanders: Imaginators Fire Spell Punks attack by firing two fireballs towards the Skylanders.

Battlecast Abilities

In Skylanders: Battlecast, Fire Spell Punks have the ability to Flamecraft, summoning two Fire Elemental Spell Cards, and always carry a Flame Wand, which allows them to attack alongside such spells.

Burncraft Flame Wand - Special Ability (Gear)

Common (Unobtainable)
Craft 2 random Fire non-character cards.

Common (Unobtainable)
Flame Wand: When a Fire Spell is played, blast the least healthy enemy for 10 damage.



Gallery

Trivia

  • There is a glitch in Spyro’s Adventure where the Fire Spell Punk that appears with the two Lava Kings guarding one of the narrow pathways with fireballs flying over it in the lava section of Lava Lakes Railway may fall off the pathway and get stuck on the lava below as it attempts to get back up but just flys underneath the pathway into the side of the platform it connects too, which you’re meant to fight it on, potentially resulting in a soft-lock if you don’t have Spyro, Drobot, an air Skylander, or a fire Skylander, as it is impossible to hit it with any other Skylander, the monster gate won’t open until its defeated, and the pathway it blocks is required to be taken in order to get to Kaos, take out his fire minions, and end the level.
  • Their Flamecraft spell card art appears to have them summoning a Trial By Fire.
  • In SuperChargers, their design has changed to the design of the Time Spell Punks from Swap Force instead of keeping their red color.

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