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Magic Spell Punk

From Skylanders Wiki
Magic Spell Punk
Element: Magic
Species: Spell Punk
Role: Enemy
World: Quicksilver Vault
Kaos' Fortress
Royal Gems
BattleBrawl Island
Sensei Dark Realm
Attacks: Control magical orbs
Invisibility Spell
Magic Blasts
Appears in: Skylanders: Spyro's Adventure (Console)
Skylanders: Swap Force (Console)
Skylanders: SuperChargers
Skylanders: Battlecast
Skylanders: Imaginators
“Don't get zapped by the reanimated orbs!”
Game description

Magic Spell Punks are Magic elemental Spell Punks introduced in Skylanders: Spyro's Adventure, first appearing in Quicksilver Vault. They are distinguished by their purple robes.

Abilities

In Skylanders: Spyro's Adventure, Magic Spell Punks can command reanimated spheres that float toward the Skylanders and release a magical zap every few seconds. These orbs can be attacked, which will render them inactive until the Magic Spell Punk reactivates them.

In Skylanders: Swap Force, they have the ability to make other enemies invisible. To make the enemies visible again, the Skylanders will have to defeat the Magic Spell Punks. If they are alone with the Skylander, they will shoot a blast of magic from their hands at the Skylander.

In Skylanders: SuperChargers, an variant called Magic Ace Spell Punk is encountered in the Vault of the Ancients. These are Magic Spell Punks on vehicles, that are encountered in the Sea Vehicle Zone.

In Skylanders: Battlecast, Magic Spell Punks have the ability to Runecraft, summoning two Magic Elemental Spell Cards, and always carry a Rune Wand, which allows them to attack alongside such spells.

Runecraft Rune Wand - Special Ability - Gear

Common (Unobtainable)
Gain two random Magic non-character cards.

Common (Unobtainable)
Rune Wand: When you play an Magic spell, deal 10 damage to a random enemy.



Gallery

Trivia