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Vault of the Ancients
Vault of the Ancients | |
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World Type: | Vault |
World: | Skylands |
Residents: | Watch Wraiths |
Hats: | Random |
Story Scrolls: | Random |
Chests: | 2 |
Legendary Treasure(s): | Random |
Soul Gems: | Random |
Enemies: | Muck Yucks Cauldrones Energy Guardians Rampart Rammers Spirit Wings Essence Dispensers Flitter Glimmers Magic Ace Spell Punks |
Appears in: | Skylanders: SuperChargers |
Previous: | Ridepocalypse Demo Derby |
Next: | The Bandit Train |
The Vault of the Ancients is a mystical stronghold in which the Ancients locked away artifacts they deemed too dangerous. The Sky Eater's damage to Skylands has damaged the Vault's defenses, unleashing powerful arcane creatures that were never meant to be released into the world. The Watch Wraiths, creations of the Ancients, reside within and around the Vault, testing the worth of those who wish to enter with the power of Push and Pull.
In Skylanders: SuperChargers, the Skylanders brave the Vault of the Ancients to retrieve the Dark Rift Engine, which is critical to stopping The Darkness, with the help of the last active Wraith, Pluck.
Objectives
Chapter 41: Whispering Wilds
- Find the Rift Engine
- Restore Sentry Statues (Land Vehicle Dock)
Chapter 42: Riftward Road
- Ring the Chimes (Sky Vehicle Dock)
Chapter 43: Slumbering Spires
- Power the Core (Sea Vehicle Dock)
Gallery
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Skylanders: Ring of Heroes unused loading screen of the Vault of the Ancients
Trivia
- The Push and Pull ability was later retooled as a magnet ability in the Skylanders: Imaginators level, Lost Imaginite Mines.
- The Vault of the Ancients and Arkeyan Armory share a number of interesting parallels. Both levels come very late in their games; are ancient, dark, magical, and mysterious; contain guardians that pop up on pedestals; lost their light but can be illuminated by Skylanders; harbor technologically advanced defenses; and host populations that went into slumber 10,000 years ago.