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{{Characterbox
{{Characterbox
|name = Spell Punks
|name = Spell Punks
|image = [[Image:Spell_punk.png|146px|An Air Spell Punk]]
|image = [[File:Air Spell Punk SSA.png|150px|Air Spell Punk]]<br>Air Spell Punk
|species = Wizards
|species =  
|role = Enemy
|role = Enemy
|world = [[Sky Schooner Docks]] <br /> [[Oilspill Island]] <br /> [[Dark Water Cove]] <br /> [[Stonetown]] <br /> [[Treetop Terrace]] <br /> [[Cadaverous Crypt]] <br /> [[Lava Lakes Railway]] <br /> [[Quicksilver Vault]]
|world =  
|appearances = [[Skylanders: Spyro's Adventure]] <br /> [[Skylanders: The Machine of Doom]] <br /> [[Skylanders: Giants]]
[[Skylands]]<br>[[Cloudbreak Islands]]<br>[[Spell Punk Library]]
|attack = Various
|appearances =
}}
''[[Skylanders: Spyro's Adventure]]'' <small>(Console)</small><br>''[[Skylanders: Universe]]''<br>''[[The Machine of Doom]]''<br>''[[Skylanders: Giants]]'' <small>(Console)</small><br>''[[Skylanders: Swap Force]]'' <small>(Console)</small><br>''[[Skylanders: SuperChargers]]''<br>''[[Secret Agent Secrets]]''<br>''[[Skylanders: Battlecast]]''<br>''[[Skylanders: Imaginators]]''<br>''[[Skylanders: Ring of Heroes]]
'''Spell Punks''' are enemies in [[Skylanders: Spyro's Adventure]]. They appear in all of the elements of [[Skylands]], varying in different appearances and attacks. Spell Punks also appear in many [[Heroic Challenges]]. Only the Life Spell Punk make a reappearance in [[Skylanders: Giants]].
|cameos = ''[[Gill Grunt and the Curse of the Fish Master]]''
 
|attack = Elemental magic}}
==Story==
'''Spell Punks''' are mysterious wizards in the [[Skylanders (franchise)|''Skylanders'' franchise]]. They use their magic to cause mischief, and most of them work for [[Kaos]].  
===[[Skylanders: The Machine of Doom]]===
An Air Spell Punk led a group of [[Trolls|trolls]] and casted an invisibility spell on them to test it out so that they can steal the [[Chattering Key]] for Kaos without being seen by the [[Fido|guard]] of the Key. However, to the Spell Punk's fustration, the trolls wanted to cause some mischief in the [[Mabu Market]], drawing the attention of the [[Skylanders]]. The wizard was caught by [[Spyro]], who forced the Spell Punk to accidentally blurt out the existence of the Chattering Key to the dragon Skylander. Kaos appeared as an apparition of his head and bellowed furiously to the Spell Punk that the wizard would be punished for revealing information to Spyro, and the fearful Spell Punk was then transported back to Kaos's lair along with the trolls.


==Abilities==
==Abilities==
===Air===
Different Spell Punks have different abilities, either supporting their allies or attacking the player. Each of them has the power to wield one of the [[Elements|elements]] of [[Skylands]] or a completely different ability, varying in different appearances and attacks. When they are defeated, the Spell Punks disappear in a billow of magical energy corresponding to element.
Air Spell Punks can summon windy barriers around their allies to deflect projectiles.


===Tech===
In later games after ''[[Skylanders: Giants]]'', Spell Punks are capable of defending themselves by firing bolts of magic at the Skylanders. Some of them even have different elemental abilities to help assist other enemies. In ''[[Skylanders: Battlecast]]'', they are among the more common enemies in each realm. All Spell Punk's have base 40 power and 160 HP. Spell Punks also carry a special elemental wand that takes effect whenever a spell from it's element is played; they can also craft cards of their respective elements to assist in fighting.
Tech Spell Punks can summon tracking lasers from the sky, which after a brief tracking period, fire.


===Life===
==Story==
Life Spell Punks can heal nearby enemies. They are also used by [[Blitzer Bullies]] as 'health benefits' to heal themselves when they take damage. They are also the only type of Spell Punk that appears in [[Skylanders: Giants]]
===''Gill Grunt and the Curse of the Fish Master''===
A guild of Spell Punks played a role in creating the [[Mask of Power]] millennia ago for the [[Nefarion|Nightmare King]], who was a follower to [[The Darkness]] and wanted to destroy the [[Core of Light]].


===Undead===
===''Skylanders: SuperChargers''===
Undead Spell Punks can summon [[Rhu-Babies]] as well as increasing their size, turning them into [[Rhu-Barbs]]. If the Spell Punk is defeated, the Rhu-Barbs turn back into Rhu-Babies.
Within the first book about The Darkness written by [[Pomfrey]], it is revealed that in the distant past, the Spell Punks unearthed the [[Dark Rift Engine]] to awaken The Darkness, to which they succeeded.


===Fire===
== Other appearances ==
Fire Spell Punks can set alight nearby dynamite.
===''Skylanders: Battlecast''===
In ''[[Skylanders: Battlecast]]'', Spell Punks of various elements lead bands of [[Chompy|Chompies]] and other enemies in non-Boss missions, almost always carrying an Elemental Wand, a Gear with the ability to attack alongside an Elemental Spell, and Craft spells that can summon elemental cards. Strangely, they have entirely different voices than in previous games, saying battle cries and grunts of frustration in warped intelligible noises.


===Water===
==Notable Spell Punks==
Water Spell Punks can summon large drops of water and freezes a Skylander if they stand on one for too long when they cast the spell.
*[[Spellslamzer]]
*[[Spell Punk Librarian]]


===Earth===
==Types of Spell Punks==
Earth Spell Punks can summon magical armor around other nearby enemies.
*[[Air Spell Punk]]
*[[Dark]] Spell Punk ([[Spell Punk Librarian]] only)
*[[Earth Spell Punk]]
*[[Fire Spell Punk]]
*[[Life Spell Punk]]
**[[Armored Punk]]
**[[Life Ace Spell Punk]]
*[[Light]] Spell Punk ([[Spellslamzer]] only)
*[[Magic Spell Punk]]
**[[Magic Ace Spell Punk]]
*[[Tech Spell Punk]]
*[[Time Spell Punk]]
*[[Undead Spell Punk]]
*[[Water Spell Punk]]


===Magic===
==See also==
Magic Spell Punks command reanimated spheres to fire blasts of magic.
*[[Spell Punk Library]]


===Armored===
== Gallery ==
Armored Spell Punks are Spell Punks that wear protective armor. The Life Spell Punk is the only Spell Punk to wear this variant.
 
==Gallery==
<gallery>
<gallery>
Tech_Wizard.jpg|Tech Spell Punk
File:Mask of Power creation.jpg|''Spyro versus The Mega Monsters''
2844Drobot_04-1.jpg|Life Spell Punk
IMAG3014-1.jpg|Air Spell Punk
IMAG3016-1.jpg|Fire Spell Punk
IMAG3019-1.jpg|Water Spell Punk
IMAG3018-1.jpg|Undead Spell Punk
IMAG3017-1.jpg|Magic Spell Punk
IMAG3015-1.jpg|Earth Spell Punk
capture-20130220-142845.png|Armored Life Spell Punk in ''Giants''
</gallery>
</gallery>


==Trivia==
==Trivia==
*Undead Spell Punks are replaced by Trogmanders in Giants.
*No one knows what Spell Punks look like beneath their giant hoods, but many suspect that their heads are as pointed as their hoods.<ref>''Skylanders Annual 2013'', page 20</ref>
*Very strangely, Life Spell Punks will 'heal' sheep, even though they do not count as enemies, are invincible, and do not attack. (Tested in Skylanders: Giants)
*All eight Spell Punk elements have a small version of their element symbol on the middle of their robe. In the first two games and ''Battlecast'', they also had different swirl patterns on their hats (with Tech Spell Punks having a chrome texture instead).
*Another weird thing about Life Spell Punks is that despite called "Life" Spell Punks and regenerate your enemies' health, they are of the Magic Element in Giants, according to the [[Skystones|Skystone.]]
*Most, if not all, of the spell punks in ''Spyro's Adventure'' use the original early ''[[Spyro's Kingdom]]'' element symbols on the middle of their robe. Whether this was intentional or accidental is unknown.
*In ''[[Gill Grunt and the Curse of the Fish Master]]'', [[Spyro]] mentioned that Spell Punks don't usually work together.<ref>''Gill Grunt and the Curse of the Fish Master'' Kindle Edition, page 29</ref>
*A Spell Punk is mentioned in [[Buckshot]]'s backstory: a villain that attempted to banish every Sky-Faun from Skylands by trapping them in another realm.
*Starting from ''Swap Force'', which was developed by Vicarious Visions, the Spell Punks have a more sinister appearance and throw magic beams in a manner similar to baseball. However, in ''[[Skylanders: Battlecast]]'', Spell Punks retain their original appearance.
*As of ''Imaginators'', Earth and Tech Spell Punks are the only two elements that haven't returned in an mainline game since the first game.
**Both Spell Punks appear with their ''Spyro's Adventure'' models in ''Battlecast''.
**Earth Spell Punks were meant to sppear in ''SuperChargers'', but were scrapped. They however did appear in ''Secret Agent Secrets'', using the ''Swap Force'' design.
*[[Life Spell Punk]]s are seen more often than the other Spell Punks of the different elements.
*[[Raven Summoner]]s have an similar design to the Spell Punks seen in ''Swap Force''.
*The older Spell Punk models in ''Spyro's Adventure'' and ''Giants'' appear to have large claws for arms, unlike the arm-like appendages in the newer models. When they are not casting any spells, the older models constantly scratch their claws together.
*In ''[[Skylanders: SuperChargers]]'', the Fire Spell Punks' color scheme has changed to that of the Time Spell Punks' from ''Skylanders: Swap Force'', rather than staying red.
*In ''Spyro's Adventure,'' a scarlet Spell Punk of an unknown element can be seen assisting Undead Spell Punks in summoning [[Rhu-Barb]]s.
*In Skylanders: Giants, Life Spell Punks use higher pitched [[Drow  Lance Master]] sounds, [[Elf Healer]]s also share these sounds with Life Spell Punks
 
==References==
<references />


{{Stub}}
{{SpellPunknav}}
{{SSA}}
{{SG}}
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Article stubs]]
[[Category:Skylanders: Spyro's Adventure]]
[[Category:Skylanders: Spyro's Adventure]]
[[Category:Skylanders: Spyro's Adventure enemies]]
[[Category:The Machine of Doom]]
[[Category:The Machine of Doom Characters]]
[[Category:Skylanders: Giants]]
[[Category:Skylanders: Giants]]
[[Category:Skylanders: The Machine of Doom]]
[[Category:Skylanders: Giants enemies]]
[[Category:Skylanders: The Machine of Doom Characters]]
[[Category:Skylanders: Swap Force]]
[[Category:Skylanders: Spyro's Adventure Enemies]]
[[Category:Skylanders: Swap Force enemies]]
[[Category:Skylanders: Giants Enemies]]
[[Category:Skylanders: SuperChargers]]
[[Category:Skylanders: SuperChargers enemies]]
[[Category:Skylanders: Battlecast]]
[[Category:Species]]
[[Category:Spell Punks]]
[[Category:Skylanders: Imaginators]]
[[Category:Skylanders: Imaginators enemies]]

Latest revision as of 03:42, June 1, 2025

Spell Punks
Air Spell Punk
Air Spell Punk
Role: Enemy
World: Skylands
Cloudbreak Islands
Spell Punk Library
Attacks: Elemental magic
Appears in: Skylanders: Spyro's Adventure (Console)
Skylanders: Universe
The Machine of Doom
Skylanders: Giants (Console)
Skylanders: Swap Force (Console)
Skylanders: SuperChargers
Secret Agent Secrets
Skylanders: Battlecast
Skylanders: Imaginators
Skylanders: Ring of Heroes
Cameos: Gill Grunt and the Curse of the Fish Master

Spell Punks are mysterious wizards in the Skylanders franchise. They use their magic to cause mischief, and most of them work for Kaos.

Abilities

Different Spell Punks have different abilities, either supporting their allies or attacking the player. Each of them has the power to wield one of the elements of Skylands or a completely different ability, varying in different appearances and attacks. When they are defeated, the Spell Punks disappear in a billow of magical energy corresponding to element.

In later games after Skylanders: Giants, Spell Punks are capable of defending themselves by firing bolts of magic at the Skylanders. Some of them even have different elemental abilities to help assist other enemies. In Skylanders: Battlecast, they are among the more common enemies in each realm. All Spell Punk's have base 40 power and 160 HP. Spell Punks also carry a special elemental wand that takes effect whenever a spell from it's element is played; they can also craft cards of their respective elements to assist in fighting.

Story

Gill Grunt and the Curse of the Fish Master

A guild of Spell Punks played a role in creating the Mask of Power millennia ago for the Nightmare King, who was a follower to The Darkness and wanted to destroy the Core of Light.

Skylanders: SuperChargers

Within the first book about The Darkness written by Pomfrey, it is revealed that in the distant past, the Spell Punks unearthed the Dark Rift Engine to awaken The Darkness, to which they succeeded.

Other appearances

Skylanders: Battlecast

In Skylanders: Battlecast, Spell Punks of various elements lead bands of Chompies and other enemies in non-Boss missions, almost always carrying an Elemental Wand, a Gear with the ability to attack alongside an Elemental Spell, and Craft spells that can summon elemental cards. Strangely, they have entirely different voices than in previous games, saying battle cries and grunts of frustration in warped intelligible noises.

Notable Spell Punks

Types of Spell Punks

See also

Gallery

Trivia

  • No one knows what Spell Punks look like beneath their giant hoods, but many suspect that their heads are as pointed as their hoods.[1]
  • All eight Spell Punk elements have a small version of their element symbol on the middle of their robe. In the first two games and Battlecast, they also had different swirl patterns on their hats (with Tech Spell Punks having a chrome texture instead).
  • Most, if not all, of the spell punks in Spyro's Adventure use the original early Spyro's Kingdom element symbols on the middle of their robe. Whether this was intentional or accidental is unknown.
  • In Gill Grunt and the Curse of the Fish Master, Spyro mentioned that Spell Punks don't usually work together.[2]
  • A Spell Punk is mentioned in Buckshot's backstory: a villain that attempted to banish every Sky-Faun from Skylands by trapping them in another realm.
  • Starting from Swap Force, which was developed by Vicarious Visions, the Spell Punks have a more sinister appearance and throw magic beams in a manner similar to baseball. However, in Skylanders: Battlecast, Spell Punks retain their original appearance.
  • As of Imaginators, Earth and Tech Spell Punks are the only two elements that haven't returned in an mainline game since the first game.
    • Both Spell Punks appear with their Spyro's Adventure models in Battlecast.
    • Earth Spell Punks were meant to sppear in SuperChargers, but were scrapped. They however did appear in Secret Agent Secrets, using the Swap Force design.
  • Life Spell Punks are seen more often than the other Spell Punks of the different elements.
  • Raven Summoners have an similar design to the Spell Punks seen in Swap Force.
  • The older Spell Punk models in Spyro's Adventure and Giants appear to have large claws for arms, unlike the arm-like appendages in the newer models. When they are not casting any spells, the older models constantly scratch their claws together.
  • In Skylanders: SuperChargers, the Fire Spell Punks' color scheme has changed to that of the Time Spell Punks' from Skylanders: Swap Force, rather than staying red.
  • In Spyro's Adventure, a scarlet Spell Punk of an unknown element can be seen assisting Undead Spell Punks in summoning Rhu-Barbs.
  • In Skylanders: Giants, Life Spell Punks use higher pitched Drow Lance Master sounds, Elf Healers also share these sounds with Life Spell Punks

References

  1. Skylanders Annual 2013, page 20
  2. Gill Grunt and the Curse of the Fish Master Kindle Edition, page 29