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Magic Spell Punk: Difference between revisions
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*[[BattleBrawl Island]] | *[[BattleBrawl Island]] | ||
|appearances = | |appearances = | ||
*''[[Skylanders: Spyro's Adventure]]'' | *''[[Skylanders: Spyro's Adventure]]'' (Console) | ||
*''[[Skylanders: Swap Force]]'' | *''[[Skylanders: Swap Force]]'' (Console) | ||
*''[[Skylanders: SuperChargers]]'' | *''[[Skylanders: SuperChargers]]'' | ||
*''[[Skylanders: Battlecast]]'' | *''[[Skylanders: Battlecast]]'' |
Revision as of 07:24, February 23, 2025
Magic Spell Punk | |
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Element: | Magic |
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Species: | Wizard |
Role: | Enemy |
World: | *Quicksilver Vault |
Attacks: | *Control magical orbs
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Appears in: | *Skylanders: Spyro's Adventure (Console) |
- “Don't get zapped by the reanimated orbs!”
- – Game description
Magic Spell Punks are a whimsical type of Spell Punk that wield the element of Magic.
Abilities
Magic Spell Punks can command reanimated spheres that fire blasts of magic every few seconds. In Skylanders: Swap Force, they have the ability to make other enemies invisible. To make the enemies visible again, the Skylanders will have to defeat the Magic Spell Punks. If they are alone with the Skylander, they will shoot a blast of magic from their hands at the Skylander. They have an variant called Magic Ace Spell Punks, which are Magic Spell Punks on vehicles, that are encountered in vehicle zones.
In Skylanders: Battlecast, Magic Spell Punks have the ability to Runecraft, summoning two Magic Elemental Spell Cards, and always carry a Rune Wand, which allows them to attack alongside such spells.
[Edit] Spell Punks
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Spyro's Adventure | Air • Water • Earth • Life • Tech • Undead • Fire • Magic | |
Giants | Armored | |
Swap Force | Time | |
SuperChargers | Spellslamzer • Magic Ace • Life Ace |