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Spell Punk: Difference between revisions

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*All eight Spell Punk elements have a small version of their element symbol, on the middle of their robe to easily identify which element that Spell Punk is from.
*All eight Spell Punk elements have a small version of their element symbol, on the middle of their robe to easily identify which element that Spell Punk is from.
*In ''[[Gill Grunt and the Curse of the Fish Master]]'', [[Spyro]] mentioned that Spell Punks don't usually work together.
*In ''[[Gill Grunt and the Curse of the Fish Master]]'', [[Spyro]] mentioned that Spell Punks don't usually work together.
*In ''Swap Force'', the Spell Punks have a more sinister appearance, and throw magic beams similar to Baseball.
*In ''Swap Force'', the Spell Punks have a more sinister appearance, and throw magic beams in a manner similar to Baseball.
*As of SuperChargers, Earth and Tech Spell Punks are the only two that haven't return.
*As of SuperChargers, Earth and Tech Spell Punks are the only two that haven't returned since the first game.
*[[Life Spell Punks]] are seen more often than others of different elements.
*[[Life Spell Punks]] are seen more often than others of different elements.



Revision as of 14:24, December 24, 2015

Spell Punks
Species: Wizards
Role: Enemy
World: *Skylands
Attacks: Various
Appears in: *Skylanders: Spyro's Adventure
Cameos: Gill Grunt and the Curse of the Fish Master

Spell Punks are wizard-like enemies in the Skylanders series. They are wizards who only use their magic to cause mischief, and most of them work for Kaos. Each of them has the power to wield one of the elements of Skylands or a completely different ability, varying in different appearances and attacks. When they are defeated, the Spell Punks disappear in a billow of magical energy of their respective element.

In Skylanders: Swap Force, the Spell Punks are capable of defending themselves by firing bolts of magic at the Skylanders rather than keeping a safe distance. Some of them even have different elemental abilities to help assist other enemies.

Story

Gill Grunt and the Curse of the Fish Master

A guild of Spell Punks played a role in creating the Mask of Power millennia ago for the Nightmare King, who was a follower to The Darkness and wanted to destroy the Core of Light.

Skylanders: SuperChargers

Within the first book about The Darkness written by Pomfrey, it is revealed that in the distant past, the Spell Punks unearthed the Dark Rift Engine to awaken The Darkness, to which they succeeded.

Notable Spell Punks

Types of Spell Punks

See also

Trivia

  • No one knows what Spell Punks look like beneath their giant hoods, but many suspect that their heads are as pointed as their hoods.[1]
  • All eight Spell Punk elements have a small version of their element symbol, on the middle of their robe to easily identify which element that Spell Punk is from.
  • In Gill Grunt and the Curse of the Fish Master, Spyro mentioned that Spell Punks don't usually work together.
  • In Swap Force, the Spell Punks have a more sinister appearance, and throw magic beams in a manner similar to Baseball.
  • As of SuperChargers, Earth and Tech Spell Punks are the only two that haven't returned since the first game.
  • Life Spell Punks are seen more often than others of different elements.

References

  1. Skylanders Annual 2013, page 20