Hood Sickle | |
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Element: | Undead |
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Species: | Reaper |
Gender: | Male |
Role: | Villain Ally |
World: | Skylands |
Attacks: | Teleport Ghost strike |
Appears in: | Skylanders: Trap Team Skylanders: SuperChargers |
English Voice Actor: | J.B. Blanc |
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==Gameplay== | ==Gameplay== | ||
Hood Sickle can strike with his energy scythe and teleport ahead, summoning black ghosts in his wake. If he has active ghosts, they will explode whenever his scythe is used. | Hood Sickle can strike with his energy scythe and teleport ahead, summoning black ghosts in his wake. If he has active ghosts, they will explode whenever his scythe is used. | ||
===Stats=== | |||
{{Statsbox | |||
|health = 0 | |||
|speed = 0 | |||
|armor = 0 | |||
|criticalhit = 0 | |||
|elementalpower = 0 | |||
|strength = 330 | |||
|defense = 300 | |||
|agility = 150 | |||
|luck= 70}} | |||
===Sensei Abilities=== | ===Sensei Abilities=== |
Hood Sickle | |
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Element: | Undead |
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Species: | Reaper |
Gender: | Male |
Role: | Villain Ally |
World: | Skylands |
Attacks: | Teleport Ghost strike |
Appears in: | Skylanders: Trap Team Skylanders: SuperChargers |
English Voice Actor: | J.B. Blanc |
Hood Sickle | |
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Element: | Dark |
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Species: | Reaper |
Gender: | Male |
Role: | Sensei |
World: | Skylands |
Attacks: | Dark Scythe Combo Dark Dislocation Dark Combo More Remnants |
Appears in: | Skylanders: Imaginators |
English Voice Actor: | Unknown |
Hood Sickle is a reaper who was originally one of the trappable Undead villains in Skylanders: Trap Team.
In Skylanders: Imaginators, Hood Sickle is a Dark-elemental Sensei and teaches Imaginators of the Sentinel Battle Class, changing slightly in appearance.
Hood Sickle was summoned by the Dreamcatcher as a surprise to stop the Skylanders' progress at Telescope Towers. The reaper was defeated despite his teleportation abilities and was captured.
At first glance, it’s easy to be frightened by Hood Sickle. Some say it’s his imposing stature that freaks them out. Others are unnerved by his menacing hood. But most just try to stay away from his long, sharp scythe – and it didn’t help that he had a bad habit of disappearing and then suddenly popping up behind unsuspecting people. In fact, the Trap Masters that locked him away in Cloudcracker Prison hoped they would never have to see him again. But Master Eon thought there might be a chance for Hood Sickle to change his ways. Everyone said Eon was crazy, but after spending time with the mysterious creep, Eon learned that Hood Sickle was actually not a bad guy – just really super spooky. Hood Sickle took his job of terrifying others very seriously, and Eon believed that perhaps he could bring a similar dedication to teaching others as a Sensei. Plus, he figured that Skylanders in training would certainly pay attention in his classes. This has all proven true, and Hood Sickle now teaches Sentinel Imaginators, who definitely hang on his every word. Or else.
Hood Sickle can strike with his energy scythe and teleport ahead, summoning black ghosts in his wake. If he has active ghosts, they will explode whenever his scythe is used.
These are the starting and maximum Statistics for this Skylander in the Skylanders games.
Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.
As a Sensei, he switches his previous weapon for a double-ended scythe that is now made of steel, and his ghosts were replaced by Dark Remnants. He can also now create gravity wells that can explode.
Basic Abilities These abilities are available from the start of the game. |
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Dark Scythe Combo | Dark Dislocation |
TBA
TBA
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![]() Press Attack 1 four times for a double ended war scythe combo. |
![]() Tap Attack 2 to dash into the darkside. Leave behind dark remnant that enhance the speed and damage of war scythe attacks. |
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Basic Upgrades Skylanders can buy new abilities from Persephone/Power Pods. | ||||||
Gravity Well | Extended Dislocation | Dark Combo | Detonate Gravity Wells | |||
![]() Press Attack 3 to create a gravity well that slows enemies. Gravity wells explode after several seconds. |
![]() Hold Attack 2 to charge up a longer dash. Longer dashes do more damage. |
![]() Absorbing the dark remnants left over from dash grants more spins at the end of Dark Scythe Combo. |
![]() Gravity wells can be detonated by pressing Attack 3 twice in quick succession. Two gravity wells can exist at the same time. |
TBA |
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TBA |
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