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Arkeyan War Machine: Difference between revisions

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|attack = Punch <br /> Fires lasers
|attack = Punch <br /> Fires lasers
|role = Boss}}
|role = Boss}}
The '''Arkeyan War Machines''' are large mechanical machines that were laid dormant within the [[Arkeyan Armory]] in ''[[Skylanders: Spyro's Adventure]]''. After the [[Skylanders]] restored power to the Armory, they must pilot an Arkeyan War Machine to navigate their way through the Halls of Molten Fire.
The '''Arkeyan War Machines''' are large mechanical machines that were laid dormant after the defeat of the [[Arkeyans]] and the deactivation of the[[ Iron Fist of Arkus]] in the [[Skylanders (series)|''Skylanders'' series]].


Only one Arkeyan War Machine has been encountered and needs to be defeated in order to move on. The machines are impervious to lava, as seen when you are walking through the Halls of Molten Fire.
After the [[Skylanders]] restored power to the [[Arkeyan Armory]], they must pilot an Arkeyan War Machine to navigate their way through the Halls of Molten Fire. Only one enemy Arkeyan War Machine is been encountered and needs to be defeated in order to move on. The machines are impervious to lava, as seen when you are walking through the Halls.


In ''[[Skylanders: Giants]]'', the player can control again an [[Machine Ghost|Arkeyan War Machine]] in [[Secret Vault of Secrets]]. They also appear as NPCs in [[Arkeyans|Arkeyan]]-related levels. In Secret Vault of Secrets, there are also some Arkeyan War Machines, which the player must destroy.
In ''[[Skylanders: Giants]]'', the player can control again a War Machine in [[Secret Vault of Secrets]], haunted by the [[Machine Ghost]]. They also appear as enemies in the same level and later seen in the background of [[Bringing Order to Kaos!|Bringing Order to Kaos]].
 
In ''[[Skylanders: Trap Team]]'', [[Mags]] uses a salvaged blue War Machine to fight against the [[BirdBrains|Sky Pirates]] in [[Skyhighlands]].


==Trivia==
==Trivia==
*[[The Machine of Doom]] in the novel, ''[[Skylanders: The Machine of Doom]]'', has the same model as the Arkeyan War Machines.
*[[The Machine of Doom]] in the novel, ''[[The Machine of Doom (book)|Skylanders: The Machine of Doom]]'', has the same design as the Arkeyan War Machines.
*Arkeyan War Machines are usually red, but there is least one blue Arkeyan War Machine, which is owned by [[Ermit]] in ''Giants''.
*Arkeyan War Machines are usually red, but there are least two blue Arkeyan War Machines, which are owned by [[Ermit]] and Mags.


{{Arkeyannav}}
{{Arkeyannav}}

Revision as of 23:41, February 13, 2016

Arkeyan War Machines
Species: Machines
Role: Boss
Attacks: Punch
Fires lasers
Appears in: Skylanders: Spyro's Adventure (console versions)
Skylanders: Giants (console versions)

The Arkeyan War Machines are large mechanical machines that were laid dormant after the defeat of the Arkeyans and the deactivation of theIron Fist of Arkus in the Skylanders series.

After the Skylanders restored power to the Arkeyan Armory, they must pilot an Arkeyan War Machine to navigate their way through the Halls of Molten Fire. Only one enemy Arkeyan War Machine is been encountered and needs to be defeated in order to move on. The machines are impervious to lava, as seen when you are walking through the Halls.

In Skylanders: Giants, the player can control again a War Machine in Secret Vault of Secrets, haunted by the Machine Ghost. They also appear as enemies in the same level and later seen in the background of Bringing Order to Kaos.

In Skylanders: Trap Team, Mags uses a salvaged blue War Machine to fight against the Sky Pirates in Skyhighlands.

Trivia