These are the starting and maximum Statistics for this Skylander in the Skylanders games.
- Health: ???
- Speed: ??
- Armor: ??
- Critical Hit: ??
- Elemental Power: ??
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m Reverted edits by Benramos1030 (talk) to last revision by Aura24 Tags: Rollback mobile web edit mobile edit |
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|ability1mana = 2 | |ability1mana = 2 | ||
|ability1cool = 4 | |ability1cool = 4 | ||
|ability2name = Burn | |ability2name = Burn | ||
|ability2type = Active | |ability2type = Active | ||
Line 86: | Line 85: | ||
|ability2mana = 4 | |ability2mana = 4 | ||
|ability2cool = 3 | |ability2cool = 3 | ||
|ability3name = Explosive Rock | |ability3name = Explosive Rock | ||
|ability3type = Active | |ability3type = Active | ||
Line 93: | Line 91: | ||
|ability3mana = 5 | |ability3mana = 5 | ||
|ability3cool = 5 | |ability3cool = 5 | ||
|ability4name = Dragonfire Training Hall Successor | |ability4name = Dragonfire Training Hall Successor | ||
|ability4type = Passive | |ability4type = Passive | ||
|ability4target = [Self] | |ability4target = [Self] | ||
|ability4desc = If your HP is 30% or below when you're attacked by an enemy, grants the [Critical Rate UP] 10% Effect for 2 turn(s) on yourself. Additionally, Ember's charging skill will be changed to [instantly activated] temporarily. (Not applied if it's already charging.) | |ability4desc = If your HP is 30% or below when you're attacked by an enemy, grants the [Critical Rate UP] 10% Effect for 2 turn(s) on yourself. Additionally, Ember's charging skill will be changed to [instantly activated] temporarily. (Not applied if it's already charging.) | ||
|ability5name = Warrior Tradition | |ability5name = Warrior Tradition | ||
|ability5type = Leader | |ability5type = Passive (Leader) | ||
|ability5desc = If you have no buff effects when a turn begins, grants [ATK UP] 10% Effect for 1 turn(s) on yourself.<br>Grants [ATK UP] 10% Effect on the ally with no buff effects for 1 turn(s) when the turn begins. | |ability5desc = If you have no buff effects when a turn begins, grants [ATK UP] 10% Effect for 1 turn(s) on yourself.<br>'''Leader Effect'''<br>Grants [ATK UP] 10% Effect on the ally with no buff effects for 1 turn(s) when the turn begins. | ||
}} | }} | ||
Ember | |
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Element: | Fire |
Battle Class: | Sentinel |
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Species: | Unknown |
Gender: | Female |
Role: | Sensei |
World: | Dragonfire Dojo |
Attacks: | Samurai Combo Flame Geyser Immolation Inner Fire Living Bomb Path |
Appears in: | Skylanders: Imaginators |
First Release: | Skylanders: Imaginators |
English Voice Actor: | Stephanie Sheh |
Ember is a Fire Sensei in Skylanders: Imaginators. She trains Imaginators set in the Sentinel Class.
Ember was raised inside the Dragonfire Dojo, having come from a long line of Fire Sentinels that were skilled in the art of Dual-Blades. It was the dream of her father that Ember would follow their tradition and take over the family training facility, and so she practiced every day. She was naturally gifted, and soon even the greatest Dual-Blade Masters were no match for Ember. When Kaos heard of this, he took over her village and banned martial arts entirely, for fear of an uprising. But Ember fought back, unleashing an impressive barrage of Samurai pyrotechnics that drove the invaders away. Even though her village was free, she knew then that there was greater evil out there that needed to be stopped, and so she joined the Skylanders to train others in the art of the Sentinel Battle Class. One day though, Ember plans to return to her homeland and reopen her family’s school, but not until Skylands is safe once and for all.
Ember can use her Dual-Blade red-hot katanas to attack at mid-range with quick slices and spinning motions. She can summon meteor strikes and streams of magma from afar, and slam into the ground with her fiery tail to set it on fire. She can also attach explosive rocks to her enemies that explode after a short period of time. With her Sky-Chi, she can spin in such great speeds that her tail forms a fiery tornado, shooting her belt's shurikens and meteor strikes across the battlefield. Her Soul Gem allows her to create fiery shield that blocks all damage for a short time when at low health, this can only be used once per level.
These are the starting and maximum Statistics for this Skylander in the Skylanders games.
Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.
Basic Abilities These abilities are available from the start of the game. |
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Samurai Combo | Flame Geyser |
Undying Rage
Supernova Storm
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![]() Press Attack 1 to slash. Press it four times for a Samurai Combo. |
![]() Press Attack 2 to summon a Flame Geyser. Enemies struck by this attack have a living bomb placed on them. The bombs' strength increases whenever those enemies are hit. |
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Basic Upgrades Skylanders can buy new abilities from Persephone/Power Pods. | ||||||
Immolation | Lava Impact | Supernova | Ultra Supernova | |||
![]() Taking damage deals damage to nearby enemies. |
![]() All attacks leave a pool of fire that slows down enemies. |
![]() Press Attack 3 to spawn a Supernova. |
![]() Hold Attack 3 to charge up the Supernova. |
Samurai Combo Path |
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Warrior's Blow (Active) | |
1 enemy |
Mana cost: 2 |
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Burn (Active) | |
2 enemies |
Mana cost: 4 |