These are the starting and maximum Statistics for this Skylander in the Skylanders games.
- Health: 430 (max. 860)
- Speed: 70 (max. 118)
- Armor: 12 (max. 42)
- Critical Hit: 70 (max. 120)
- Elemental Power: 35 (max. 85)
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→Abilities: added 3DS levels, cut unused stuff |
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|path2upgrade2desc = Light Auras explode before disappearing, damaging anything nearby. | |path2upgrade2desc = Light Auras explode before disappearing, damaging anything nearby. | ||
|path2upgrade3desc = Press Attack 2, Attack 2 for a powerful Prismatic Pounce attack and be invulernable while flickering. | |path2upgrade3desc = Press Attack 2, Attack 2 for a powerful Prismatic Pounce attack and be invulernable while flickering. | ||
|3DS = true | |||
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|3DSpower1 = Bringer of Light | |3DSpower1 = Bringer of Light | ||
|3DSpower1desc = Press (Y) to strike with your mighty sword of light. | |3DSpower1desc = Press (Y) to strike with your mighty sword of light. | ||
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|3DSpower2desc = Press (X) to unleash a devastating leaping blow onto your enemies. | |3DSpower2desc = Press (X) to unleash a devastating leaping blow onto your enemies. | ||
|3DSupgrade1 = Righteous Blade | |3DSupgrade1 = Righteous Blade | ||
|3DSupgrade1level = | |3DSupgrade1level = 3 | ||
|3DSupgrade1desc = Use your power of your new sword! After a minimum of two strikes of the Bringer of Light combo, press (X) to execute a smiting blow. | |3DSupgrade1desc = Use your power of your new sword! After a minimum of two strikes of the Bringer of Light combo, press (X) to execute a smiting blow. | ||
|3DSupgrade2 = Light Traveller | |3DSupgrade2 = Light Traveller | ||
|3DSupgrade2level = | |3DSupgrade2level = 6 | ||
|3DSupgrade2desc = Hold (X) to summon a trail of holy light which damages your opponent. Hold it long enough to teleport and punish them more. If (X) is released, Knight Light will leap onto them just like he does with Pacification. | |3DSupgrade2desc = Hold (X) to summon a trail of holy light which damages your opponent. Hold it long enough to teleport and punish them more. If (X) is released, Knight Light will leap onto them just like he does with Pacification. | ||
|3DSupgrade3 = Aura of Serenity | |3DSupgrade3 = Aura of Serenity | ||
|3DSupgrade3level = | |3DSupgrade3level = 9 | ||
|3DSupgrade3desc = At the end of Pacification, Knight Life creates a magic circle of serenity that slows enemies. Press (X) to use Pacification. | |3DSupgrade3desc = At the end of Pacification, Knight Life creates a magic circle of serenity that slows enemies. Press (X) to use Pacification. | ||
| | |3DStrapattack = true | ||
}} | |||
==Quotes== | ==Quotes== |
Knight Light | |
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Element: | Light |
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Species: | Unknown |
Gender: | Male |
Role: | Trap Master |
World: | Radiant City |
Attacks: | Traptanium Scimitar Prismatic Pounce Hallowed Ground Ascending Strike Radiant Radius |
Appears in: | Skylanders: Trap Team Skylanders: Lost Islands Light in the Dark Rift into Overdrive Skylanders: SuperChargers (Racing Skylanders: Imaginators Skylanders: Ring of Heroes |
First Release: | Skylanders: Trap Team |
English Voice Actor: | Josh Keaton |
Knight Light is the Light Trap Master in Skylanders: Trap Team. He comes with the Sunscraper Spire expansion pack, but later came in a single pack.
Nat Loh was tasked with making the first Light element Skylander; he designed Knight Light around the idea of a hero who could create their own debuff zones. In his upgrades, Nat took to the theme of "light speed.", which was partly influenced by the movements of Naruto's Fourth Hokage and in the Dragon Ball series where fighters moved so fast it appears that they teleport. Even though the implementation of Knight Light's teleporting attacks was rather simple, the final product resulted in being quite "flashy" and "striking."[1]
Knight Light is described as pure, gallant, righteous and illuminating.[2]
Before the destruction of the Core of Light left him stranded in the Light Realm, Knight Light was the protector of the Starlight – the source of light, wisdom and vast energy in Radiant City. But an evil villain known as Luminous wanted the Starlight for himself. Without warning, Luminous attacked, and the two took to the skies in an epic battle which lasted several days. In the end, Knight Light stood victorious and Luminous was imprisoned within Sunscraper Spire so that he could no longer pose a threat to Skylands. Now with his Traptanium blade, Knight Light fights alongside the Trap Team to keep evil at bay!
Knight Light battled against Chef Pepper Jack and his group of Plant Warriors to protect a village of Mabu. Announcing his return to the realm of Skylands, the Light Trap Master defeated the Fire Doom Raider and his minions.
When Spotlight and Blackout were ambushed by Pain-Yatta's candy soldiers, Knight Light and Knight Mare came to aid their fellow allies after they contacted the two Trap Masters prior to coming to the Arkeyan ruins. During the heat of the battle, Knight Light openly blamed Knight Mare for both of them being late, and in response, Knight Mare claimed that Knight Light was the one responsible. Eventually the Light and Dark Skylanders defeated the horde of candy warriors, but were soon confronted by Pain-Yatta and became overwhelmed by his wave of candy.
Knight Light, Blackout, Spotlight, and Knight Mare became imprisoned inside Pain-Yatta's giant pinata to power him and his army of candy warriors during their impending conquest over Skylands. Should they use their powers of Light and Dark to try and escape their prison, they would only make Pain-Yatta and his army stronger. Eventually the Skylanders concocted a plan to overload the pinata with their powers, causing it to explode and allowing the Skylanders to escape. Despite absorbing the Light and Dark energies to empower himself, Pain-Yatta suddenly became sick from taking in too much power and his candy warriors around Skylands dropped to pieces, resulting in Pain-Yatta's defeat. At the Skylanders Academy, Master Eon congratulated the Light and Dark Skylanders for their efforts in saving Skylands once again with their Light and Dark abilities.
As Kaos' fleet of airships breached the perimeter around the Skylanders Academy, Knight Light, Bat Spin, Scratch, Boom Jet and Sunburn aided Wash Buckler's group in fending them off. However they were shocked to see more of Kaos' army in the form of a huge fleet of ships approaching them.
In Light in the Dark, Knight Light and Knight Mare displayed a sort of rivalry towards one another, quarreling in the midst of combat. Knight Light was quick to blame Knight Mare for causing both of them to be late in assisting Spotlight and Blackout.
These are the starting and maximum Statistics for this Skylander in the Skylanders games.
Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.
Basic Abilities These abilities are available from the start of the game. |
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Traptanium Scimitar | Prismatic Pounce |
Brilliant Blade
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![]() Press Attack 1 to swing the Traptanium Scimitar. Press Attack 1, Attack 1, and hold Attack 1 for a combo attack. |
![]() Press Attack 2 for a Scimitar Slash and create a Light Aura, where Sabre attacks do more damage. |
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Basic Upgrades Skylanders can buy new abilities from Persephone/Power Pods. | ||||||
Hallowed Ground | Light Up | Lasting Light | Scharper Scimitar | |||
![]() Enemies in Light Auras move slower and do reduced damage. |
![]() Hold Attack 3 to create a circle of light, release to levitate and damage anything near the circle. |
![]() Light Auras last longer. |
![]() Traptanium Scimitar does more damage. |
Scimitar Slasher |
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Luminary of Light |
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Skylanders can use abilities depending on their level.
Starting Powers