These are the starting and maximum Statistics for this Skylander in the Skylanders games.
- Health: 430 (max. 860)
- Speed: 70 (max. 118)
- Armor: 12 (max. 42)
- Critical Hit: 70 (max. 120)
- Elemental Power: 35 (max. 85)
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'''Knight Light''' is the [[Light]] [[Trap Masters|Trap Master]] in ''[[Skylanders: Trap Team]]''. He comes with the [[Sunscraper Spire]] [[Expansion Packs|expansion pack]], but later came in a single pack. | '''Knight Light''' is the [[Light]] [[Trap Masters|Trap Master]] in ''[[Skylanders: Trap Team]]''. He comes with the [[Sunscraper Spire]] [[Expansion Packs|expansion pack]], but later came in a single pack. | ||
==Personality== | ==Background== | ||
===Personality=== | |||
Knight Light is described as pure, gallant, righteous and illuminating.<ref>Skylanders Trap Team: Master Eon's Official Guide, page 68</ref> | Knight Light is described as pure, gallant, righteous and illuminating.<ref>Skylanders Trap Team: Master Eon's Official Guide, page 68</ref> | ||
===Biography=== | ===Biography=== | ||
Before the destruction of the [[Core of Light]] left him stranded in the Light Realm, Knight Light was the protector of the Starlight – the source of light, wisdom and vast energy in Radiant City. But an evil villain known as [[Luminous]] wanted the Starlight for himself. Without warning, Luminous attacked, and the two took to the skies in an epic battle which lasted several days. In the end, Knight Light stood victorious and Luminous was imprisoned within [[Sunscraper Spire]] so that he could no longer pose a threat to [[Skylands]]. Now with his [[Traptanium]] blade, Knight Light fights alongside the Trap Team to keep evil at bay! | Before the destruction of the [[Core of Light]] left him stranded in the Light Realm, Knight Light was the protector of the Starlight – the source of light, wisdom and vast energy in Radiant City. But an evil villain known as [[Luminous]] wanted the Starlight for himself. Without warning, Luminous attacked, and the two took to the skies in an epic battle which lasted several days. In the end, Knight Light stood victorious and Luminous was imprisoned within [[Sunscraper Spire]] so that he could no longer pose a threat to [[Skylands]]. Now with his [[Traptanium]] blade, Knight Light fights alongside the Trap Team to keep evil at bay! |
Knight Light | |
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Element: | Light |
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Species: | Unknown |
Gender: | Male |
Role: | Trap Master |
World: | Radiant City |
Attacks: | Traptanium Scimitar Prismatic Pounce Hallowed Ground Ascending Strike Radiant Radius |
Appears in: | Skylanders: Trap Team Skylanders: Lost Islands Skylanders Issue 7 Skylanders Issue 10 Skylanders Issue 11 Skylanders: SuperChargers |
First Release: | Skylanders: Trap Team |
English Voice Actor: | Unknown |
Knight Light is the Light Trap Master in Skylanders: Trap Team. He comes with the Sunscraper Spire expansion pack, but later came in a single pack.
Knight Light is described as pure, gallant, righteous and illuminating.[1]
Before the destruction of the Core of Light left him stranded in the Light Realm, Knight Light was the protector of the Starlight – the source of light, wisdom and vast energy in Radiant City. But an evil villain known as Luminous wanted the Starlight for himself. Without warning, Luminous attacked, and the two took to the skies in an epic battle which lasted several days. In the end, Knight Light stood victorious and Luminous was imprisoned within Sunscraper Spire so that he could no longer pose a threat to Skylands. Now with his Traptanium blade, Knight Light fights alongside the Trap Team to keep evil at bay!
Knight Light battled against Chef Pepper Jack and his group of Plant Warriors to protect a village of Mabu. Announcing his return to the realm of Skylands, the Light Trap Master defeated the Fire Doom Raider and his minions.
When Spotlight and Blackout were ambushed by Pain-Yatta's candy soldiers, Knight Light and Knight Mare came to aid their fellow allies after they contacted the two Trap Masters prior to coming to the Arkeyan ruins. During the heat of the battle, Knight Light openly blamed Knight Mare for both of them being late, and in response, Knight Mare claimed that Knight Light was the one responsible. Eventually the Light and Dark Skylanders defeated the horde of candy warriors, but were soon confronted by Pain-Yatta and became overwhelmed by his candy assault.
In Skylanders Issue 10, Knight Light and Knight Mare displayed a sort of rivalry towards one another, quarreling in the mist of combat. Knight Light was quick to blame Knight Mare for causing both of them to be late in assisting Spotlight and Blackout.
These are the starting and maximum Statistics for this Skylander in the Skylanders games.
Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.
Basic Abilities These abilities are available from the start of the game. |
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Traptanium Scimitar | Prismatic Pounce |
Brilliant Blade
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![]() Press Attack 1 to swing the Traptanium Scimitar. Press Attack 1, Attack 1, and hold Attack 1 for a combo attack. |
![]() Press Attack 2 for a Scimitar Slash and create a Light Aura, where Sabre attacks do more damage. |
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Basic Upgrades Skylanders can buy new abilities from Persephone/Power Pods. | ||||||
Hallowed Ground | Light Up | Lasting Light | Scharper Scimitar | |||
![]() Enemies in Light Auras move slower and do reduced damage. |
![]() Hold Attack 3 to create a circle of light, release to levitate and damage anything near the circle. |
![]() Light Auras last longer. |
![]() Traptanium Scimitar does more damage. |
Scimitar Slasher |
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Luminary of Light |
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