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Knight Light: Difference between revisions

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|cameos = [[Skylanders SuperChargers Issue 3]]
|cameos = [[Skylanders SuperChargers Issue 3]]
|attack = Traptanium Scimitar <br /> Prismatic Pounce <br /> Hallowed Ground <br /> Ascending Strike <br /> Radiant Radius
|attack = Traptanium Scimitar <br /> Prismatic Pounce <br /> Hallowed Ground <br /> Ascending Strike <br /> Radiant Radius
|voiceeng = Unknown
|voiceeng = Josh Keaton
|firstrelease= Skylanders: Trap Team}}
|firstrelease= Skylanders: Trap Team}}
{{Quote|See the Light!|Knight Light's official catchphrase}}
{{Quote|See the Light!|Knight Light's official catchphrase}}
Line 56: Line 56:
===Abilities===
===Abilities===
{{Abilitiesbox
{{Abilitiesbox
|soulgemlocation = [[Sunscraper Spire]]
|soulgemlocation = [[Sunscraper Spire]]|element = light|power1 = Traptanium Scimitar|power2 = Prismatic Pounce|soulgemname = Brilliant Blade|power1desc = Press Attack 1 to swing the Traptanium Scimitar. Press Attack 1, Attack 1, and hold Attack 1 for a combo attack.|power2desc = Press Attack 2 for a Scimitar Slash and create a Light Aura, where Sabre attacks do more damage.|soulgemdesc = Traptanium Scimitar is upgraded to its ultimate form and does maximum damage.|basicupgrade1 = Hallowed Ground|basicupgrade2 = Light Up|basicupgrade3 = Lasting Light|basicupgrade4 = Scharper Scimitar|basicupgrade1desc = Enemies in Light Auras move slower and do reduced damage.|basicupgrade2desc = Hold Attack 3 to create a circle of light, release to levitate and damage anything near the circle.|basicupgrade3desc = Light Auras last longer.|basicupgrade4desc = Traptanium Scimitar does more damage.|path1name = Scimitar Slasher|path1desc = Improve Traptanium Scimitar attacks.|path1upgrade1 = Ascending Strike|path1upgrade2 = Speed of Light|path1upgrade3 = Spinning Slash|path1upgrade1desc = Traptanium Scimitar knocks enemies into the air.|path1upgrade2desc = While holding Attack 3, press Attack 2 to teleport the Light Up target and perform an upward strike.|path1upgrade3desc = Hold Attack 2 to charge up the Traptanium Scimitar and release a 360-degree attack.|path2name = Luminary of Light|path2desc = Improve Prismatic Pounce attacks|path2upgrade1 = Radiant Radius|path2upgrade2 = Illumination Detonation|path2upgrade3 = Flash Dash|path2upgrade1desc = Prismatic Pounce hits a larger area and Light Auras are larger as well.|path2upgrade2desc = Light Auras explode before disappearing, damaging anything nearby.|path2upgrade3desc = Press Attack 2, Attack 2 for a powerful Prismatic Pounce attack and be invulernable while flickering.|wowpowname = None|wowpow2name = None|wowpow3name = None|wowpowdesc = This Skylander has no Wow Pow.|wowpow2desc = This Skylander has no Wow Pow.|wowpow3desc = This Skylander has no Wow Pow.|3DSpower1 = Bringer of Light|3DSpower1desc = Press (Y) to strike with your mighty sword of light.|3DSpower2 = Pacification|3DSpower2desc = Press (X) to unleash a devastating leaping blow onto your enemies.|3DSupgrade1 = Righteous Blade|3DSupgrade1level = 6|3DSupgrade1desc = Use your power of your new sword! After a minimum of two strikes of the Bringer of Light combo, press (X) to execute a smiting blow.|3DSupgrade2 = Light Traveller|3DSupgrade2level = ??|3DSupgrade2desc = Hold (X) to summon a trail of holy light which damages your opponent. Hold it long enough to teleport and punish them more. If (X) is released, Knight Light will leap onto them just like he does with Pacification.|3DSupgrade3 = Aura of Serenity|3DSupgrade3level = ??|3DSupgrade3desc = At the end of Pacification, Knight Life creates a magic circle of serenity that slows enemies. Press (X) to use Pacification.}}
|element = light
|power1 = Traptanium Scimitar
|power2 = Prismatic Pounce
|soulgemname = Brilliant Blade
|power1desc = Press Attack 1 to swing the Traptanium Scimitar. Press Attack 1, Attack 1, and hold Attack 1 for a combo attack.
|power2desc = Press Attack 2 for a Scimitar Slash and create a Light Aura, where Sabre attacks do more damage.
|soulgemdesc = Traptanium Scimitar is upgraded to its ultimate form and does maximum damage.
|basicupgrade1 = Hallowed Ground
|basicupgrade2 = Light Up
|basicupgrade3 = Lasting Light
|basicupgrade4 = Scharper Scimitar
|basicupgrade1desc = Enemies in Light Auras move slower and do reduced damage.
|basicupgrade2desc = Hold Attack 3 to create a circle of light, release to levitate and damage anything near the circle.
|basicupgrade3desc = Light Auras last longer.
|basicupgrade4desc = Traptanium Scimitar does more damage.
|path1name = Scimitar Slasher
|path1desc = Improve Traptanium Scimitar attacks.
|path1upgrade1 = Ascending Strike
|path1upgrade2 = Speed of Light
|path1upgrade3 = Spinning Slash
|path1upgrade1desc = Traptanium Scimitar knocks enemies into the air.
|path1upgrade2desc = While holding Attack 3, press Attack 2 to teleport the Light Up target and perform an upward strike.  
|path1upgrade3desc = Hold Attack 2 to charge up the Traptanium Scimitar and release a 360-degree attack.
|path2name = Luminary of Light
|path2desc = Improve Prismatic Pounce attacks
|path2upgrade1 = Radiant Radius
|path2upgrade2 = Illumination Detonation
|path2upgrade3 = Flash Dash
|path2upgrade1desc = Prismatic Pounce hits a larger area and Light Auras are larger as well.
|path2upgrade2desc = Light Auras explode before disappearing, damaging anything nearby.
|path2upgrade3desc = Press Attack 2, Attack 2 for a powerful Prismatic Pounce attack and be invulernable while flickering.
|wowpowname = None
|wowpow2name = None
|wowpow3name = None
|wowpowdesc = This Skylander has no Wow Pow.
|wowpow2desc = This Skylander has no Wow Pow.
|wowpow3desc = This Skylander has no Wow Pow.
|3DSpower1 = Bringer of Light
|3DSpower1desc = Press (Y) to strike with your mighty sword of light.
|3DSpower2 = Pacification
|3DSpower2desc = Press (X) to unleash a devastating leaping blow onto your enemies.
|3DSupgrade1 = Righteous Blade
|3DSupgrade1level = 6
|3DSupgrade1desc = Use your power of your new sword! After a minimum of two strikes of the Bringer of Light combo, press (X) to execute a smiting blow.
|3DSupgrade2 = Light Traveller
|3DSupgrade2level = ??
|3DSupgrade2desc = Hold (X) to summon a trail of holy light which damages your opponent. Hold it long enough to teleport and punish them more. If (X) is released, Knight Light will leap onto them just like he does with Pacification.
|3DSupgrade3 = Aura of Serenity
|3DSupgrade3level = ??
|3DSupgrade3desc = At the end of Pacification, Knight Life creates a magic circle of serenity that slows enemies. Press (X) to use Pacification.}}
==Quotes==
==Quotes==
===Battle Cries===
===Battle Cries===

Revision as of 15:32, October 13, 2015

Knight Light
Element: Light
Species: Unknown
Gender: Male
Role: Trap Master
World: Radiant City
Attacks: Traptanium Scimitar
Prismatic Pounce
Hallowed Ground
Ascending Strike
Radiant Radius
Appears in: Skylanders: Trap Team
Skylanders: Lost Islands
Skylanders Issue 7
Skylanders Issue 10
Skylanders Issue 11
Skylanders SuperChargers Issue 2
Skylanders: SuperChargers
Cameos: Skylanders SuperChargers Issue 3
First Release: Skylanders: Trap Team
English Voice Actor: Josh Keaton
“See the Light!”
Knight Light's official catchphrase

Knight Light is the Light Trap Master in Skylanders: Trap Team. He comes with the Sunscraper Spire expansion pack, but later came in a single pack.

Background

Personality

Knight Light is described as pure, gallant, righteous and illuminating.[1]

Biography

Before the destruction of the Core of Light left him stranded in the Light Realm, Knight Light was the protector of the Starlight – the source of light, wisdom and vast energy in Radiant City. But an evil villain known as Luminous wanted the Starlight for himself. Without warning, Luminous attacked, and the two took to the skies in an epic battle which lasted several days. In the end, Knight Light stood victorious and Luminous was imprisoned within Sunscraper Spire so that he could no longer pose a threat to Skylands. Now with his Traptanium blade, Knight Light fights alongside the Trap Team to keep evil at bay!

Story

Skylanders Issue 7 (Light Show!)

Knight Light and Knight Mare arriving to assist Spotlight and Blackout

Knight Light battled against Chef Pepper Jack and his group of Plant Warriors to protect a village of Mabu. Announcing his return to the realm of Skylands, the Light Trap Master defeated the Fire Doom Raider and his minions.

Skylanders Issue #10

When Spotlight and Blackout were ambushed by Pain-Yatta's candy soldiers, Knight Light and Knight Mare came to aid their fellow allies after they contacted the two Trap Masters prior to coming to the Arkeyan ruins. During the heat of the battle, Knight Light openly blamed Knight Mare for both of them being late, and in response, Knight Mare claimed that Knight Light was the one responsible. Eventually the Light and Dark Skylanders defeated the horde of candy warriors, but were soon confronted by Pain-Yatta and became overwhelmed by his wave of candy.

Skylanders Issue #11

Knight Light, Blackout, Spotlight, and Knight Mare became imprisoned inside Pain-Yatta's giant pinata to power him and his army of candy warriors during their impending conquest over Skylands. Should they use their powers of Light and Dark to try and escape their prison, they would only make Pain-Yatta and his army stronger. Eventually the Skylanders concocted a plan to overload the pinata with their powers, causing it to explode and allowing the Skylanders to escape. Despite absorbing the Light and Dark energies to empower himself, Pain-Yatta suddenly became sick from taking in too much power and his candy warriors around Skylands dropped to pieces, resulting in Pain-Yatta's defeat. At the Skylanders Academy, Master Eon congratulated the Light and Dark Skylanders for their efforts in saving Skylands once again with their Light and Dark abilities.

Skylanders SuperChargers Issue #2

WARNING: This section contains spoilers below! (Skip section)

As Kaos' fleet of airships breached the perimeter around the Skylanders Academy, Knight Light, Bat Spin, Scratch, Boom Jet and Sunburn aided Wash Buckler's group in fending them off. However they were shocked to see more of Kaos' army in the form of a huge fleet of ships approaching them.

Spoilers end here.

Relationships

Knight Mare

In Skylanders Issue 10, Knight Light and Knight Mare displayed a sort of rivalry towards one another, quarreling in the mist of combat. Knight Light was quick to blame Knight Mare for causing both of them to be late in assisting Spotlight and Blackout.

Gameplay

Stats

These are the starting and maximum Statistics for this Skylander in the Skylanders games.

  • Health: 430 (max. 860)
  • Speed: 70 (max. 118)
  • Armor: 12 (max. 42)
  • Critical Hit: 70 (max. 120)
  • Elemental Power: 35 (max. 85)

Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.

  • Strength: 250
  • Defense: 100
  • Agility: 100
  • Luck: 100

Abilities

Basic Abilities
These abilities are available from the start of the game.
Soul Gem Ability
Requires Soul Gem from:
Sunscraper Spire
Traptanium Scimitar Prismatic Pounce
Brilliant Blade
Primary Ability
Press Attack 1 to swing the Traptanium Scimitar. Press Attack 1, Attack 1, and hold Attack 1 for a combo attack.
Secondary Ability
Press Attack 2 for a Scimitar Slash and create a Light Aura, where Sabre attacks do more damage.
Price: 4000
Traptanium Scimitar is upgraded to its ultimate form and does maximum damage.
Basic Upgrades
Skylanders can buy new abilities from Persephone/Power Pods.
Hallowed Ground Light Up Lasting Light Scharper Scimitar
Price: 500
Enemies in Light Auras move slower and do reduced damage.
Price: 700
Hold Attack 3 to create a circle of light, release to levitate and damage anything near the circle.
Price: 900
Light Auras last longer.
Price: 1200
Traptanium Scimitar does more damage.
Scimitar Slasher
View Luminary of Light
Improve Traptanium Scimitar attacks.
Ascending Strike Speed of Light Spinning Slash
Price: 1700
Traptanium Scimitar knocks enemies into the air.
Price: 2200
While holding Attack 3, press Attack 2 to teleport the Light Up target and perform an upward strike.
Price: 3000
Hold Attack 2 to charge up the Traptanium Scimitar and release a 360-degree attack.
Luminary of Light
View Scimitar Slasher
Improve Prismatic Pounce attacks
Radiant Radius Illumination Detonation Flash Dash
Price: 1700
Prismatic Pounce hits a larger area and Light Auras are larger as well.
Price: 2200
Light Auras explode before disappearing, damaging anything nearby.
Price: 3000
Press Attack 2, Attack 2 for a powerful Prismatic Pounce attack and be invulernable while flickering.

Quotes

Battle Cries

  • "See the light!"
  • "Rise and shine!"
  • "Time to shine!"
  • "Illuminating!"
  • "Outshinging the rest!"
  • "Feeling stronger!" - when traptanium scimitar glows
  • "Ready for battle!"
  • "Unstoppable!" - when he destroys a traptanium cluster
  • "Of gold and glory!" - when opening a treasure chest
  • "Fortune favors the brave!" - when opening a treasure chest
  • "Power burst!" - when leveling up
  • "More power!" - when leveling up
  • "My future is looking bright!" - when checking stats
  • "A cut above all others!" - when checking stats


Character Trailers

File:Meet the Skylanders Knight Light
File:Skylanders Trap Team - Knight Light's Soul Gem Preview (See the Light)
File:Skylanders Power Play Knight Light
File:Official Skylanders Trap Team "Knight Light" Trailer
 

Gallery

 

Trivia

  • Both he and Knight Mare both have the word 'knight' in their names.
  • His name is a play on nightlight, a small lamp that provides light in dark areas during the night.
  • He loosely resembles an angel or seraph.
    • He also slightly resembles a harpy.
  • He has the highest health out of all the Trap Masters.
  • Knight Light and Knight Mare both have names that play on terms that involve sleep.
  • Despite not having a flight upgrade, Knight Light can fly by double tapping the jump button.

References

  1. Skylanders Trap Team: Master Eon's Official Guide, page 68

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