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Knight Light

From Skylanders Wiki
Revision as of 23:14, July 2, 2015 by Pizzaeater14 (talk | contribs) (Added trivia on resemblance to harpy.)
Knight Light
Element: Light
Species: Unknown
Gender: Male
Role: Trap Master
World: Radiant City
Attacks: Traptanium Scimitar
Prismatic Pounce
Hallowed Ground
Ascending Strike
Radiant Radius
Appears in: Skylanders: Trap Team
Skylanders: Lost Islands
Skylanders Issue 7
Skylanders Issue 10
Skylanders Issue 11
Skylanders: SuperChargers
First Release: Skylanders: Trap Team
English Voice Actor: Unknown
“See the Light!”
Knight Light's official catchphrase

Knight Light is the Light Trap Master in Skylanders: Trap Team. He comes with the Sunscraper Spire expansion pack, but later came in a single pack.

Background

Biography

Before the destruction of the Core of Light left him stranded in the Light Realm, Knight Light was the protector of the Starlight – the source of light, wisdom and vast energy in Radiant City. But an evil villain known as Luminous wanted the Starlight for himself. Without warning, Luminous attacked, and the two took to the skies in an epic battle which lasted several days. In the end, Knight Light stood victorious and Luminous was imprisoned within Sunscraper Spire so that he could no longer pose a threat to Skylands. Now with his Traptanium blade, Knight Light fights alongside the Trap Team to keep evil at bay!

Story

Skylanders Issue #7 (Light Show!)

Knight Light battled against Chef Pepper Jack and his group of Plant Warriors to protect a village of Mabu. Announcing his return to the realm of Skylands, the Light Trap Master defeated the Fire Doom Raider and his minions.

Gameplay

Stats

These are the starting and maximum Statistics for this Skylander in the Skylanders games.

  • Health: 430 (max. 860)
  • Speed: 70 (max. 118)
  • Armor: 12 (max. 42)
  • Critical Hit: 70 (max. 120)
  • Elemental Power: 35 (max. 85)

Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.

  • Strength: 250
  • Defense: 100
  • Agility: 100
  • Luck: 100

Abilities

Basic Abilities
These abilities are available from the start of the game.
Soul Gem Ability
Requires Soul Gem from:
Sunscraper Spire
Traptanium Scimitar Prismatic Pounce
Brilliant Blade
Primary Ability
Press Attack 1 to swing the Traptanium Scimitar. Press Attack 1, Attack 1, and hold Attack 1 for a combo attack.
Secondary Ability
Press Attack 2 for a Scimitar Slash and create a Light Aura, where Sabre attacks do more damage.
Price: 4000
Traptanium Scimitar is upgraded to its ultimate form and does maximum damage.
Basic Upgrades
Skylanders can buy new abilities from Persephone/Power Pods.
Hallowed Ground Light Up Lasting Light Scharper Scimitar
Price: 500
Enemies in Light Auras move slower and do reduced damage.
Price: 700
Hold Attack 3 to create a circle of light, release to levitate and damage anything near the circle.
Price: 900
Light Auras last longer.
Price: 1200
Traptanium Scimitar does more damage.
Scimitar Slasher
View Luminary of Light
Improve Traptanium Scimitar attacks.
Ascending Strike Speed of Light Spinning Slash
Price: 1700
Traptanium Scimitar knocks enemies into the air.
Price: 2200
While holding Attack 3, press Attack 2 to teleport the Light Up target and perform an upward strike.
Price: 3000
Hold Attack 2 to charge up the Traptanium Scimitar and release a 360-degree attack.
Luminary of Light
View Scimitar Slasher
Improve Prismatic Pounce attacks
Radiant Radius Illumination Detonation Flash Dash
Price: 1700
Prismatic Pounce hits a larger area and Light Auras are larger as well.
Price: 2200
Light Auras explode before disappearing, damaging anything nearby.
Price: 3000
Press Attack 2, Attack 2 for a powerful Prismatic Pounce attack and be invulernable while flickering.

Character Trailers

File:Meet the Skylanders Knight Light
File:Skylanders Trap Team - Knight Light's Soul Gem Preview (See the Light)
File:Skylanders Power Play Knight Light
File:Official Skylanders Trap Team "Knight Light" Trailer
 

Gallery

 

Trivia

  • Both he and Knight Mare both have the word 'knight' in their names.
  • His name is a play on nightlight, a small lamp that provides light in dark areas during the night.
  • He loosely resembles an angel or seraph.
    • He also slightly resembles a harpy.
  • He has the highest health out of all the Trap Masters.
  • Knight Light and Knight Mare both have names that play on terms that involve sleep.
  • Despite not having a flight upgrade, Knight Light can fly by double tapping the jump button.

This article is incomplete, otherwise known as a "stub." You can help the Skylanders Wiki by adding more.

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