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Double Trouble is a magical tiki man with a red tiki face with yellow trimmings, green eyes, and a yellow mouth. His skin is blue and is wearing a dry grass skirt with a small bone and wooden armbands. He even holds a magical staff clawed hand holding a green orb.
Personality
A loner at heart, Double Trouble discovered the joys of companionship through his clones. Always upbeat, the spirited shaman is a bundle of unearthly Eldritch energy.[2]
Biography
Double Trouble was an adept spellcaster. On an expedition to find exotic ingredients for his potions, he traveled in search of a rare lily that was said to multiply the power of any spell. So thrilled was he when he found it, Double Trouble instantly ate the plant and performed a spell. Suddenly, there was a loud pop… then another… and another – until Double Trouble was surrounded by exact copies of himself. As it turned out, he had misunderstood the details about exactly what would multiply. But it didn’t matter, for he quickly realized the clones were delightful companions… never mind that they were only half his size and would explode on contact.
Story
History
Double Trouble once lived all on his lonesome in a tropical Skylands rainforest. Here, he foraged for rare roots and exotic plants for his potions. During one such forage, the solitary sorcerer discovered the Whispering Water Lily, a wondrous plant said to multiply the strength of any spell. Straight away, he tried it out. He greedily gobbled the lily down, and then... Belch! Gurgle! Pop! Three tiny copies of himself appeared from nowhere. It seemed that he had slightly misunderstood the lily's powers. Luckily, his clones were charming, clever and cute - and he could certainly do with companionship. There was just one drawback: the clones had an annoying tendency to explode on contact. Still, they turned out to be exactly what Master Eon was looking for, so the hallowed one wasted no time in making Double Trouble a Skylander.[3]
Double Trouble was the one who discovered Zoo Lou and saw his potential after the furry shaman drove off the trolls that had invaded his homeland.
Lightning Rod Faces the Cyclops Queen
Double Trouble and Hugo disoriented from the balloon crash.
Double Trouble was on board Flynn's balloon with Hugo and Warrior Librarian, Squirmgrub, when they were on their way to the Storm Titan Games to inform Master Eon of the location of the next segment to the Mask of Power. However Lightning Rod's stray hammer crashed into the air balloon, causing it to spiral out of control. The passengers were saved from the crash by Drobot, and Hugo afterwards informed Eon of the next fragment to the Mask of Power.
Despite not being able to communicate with the other characters, Master Eon and Pop Fizz are both able to understand what Double Trouble is saying. The shaman was sent to Tempest Towers with Lightning Rod, Drobot, Pop Fizz, Cali, and Flynn to retrieve the Air fragment that was believed to be a Land Whale. Along the way, Double Trouble's clone managed to sneak on board Kaos's Drow zeppelin after the evil Portal Master captured Cali for the path to Tempest Towers. It is revealed the shaman can see through the eyes of his doubles. Once the Skylanders managed to get to Tempest Towers before Kaos, Double Trouble and Flynn were left outside the city wall to keep an eye out for Kaos.
While Kaos attempted to enter the Cyclops city, Double Trouble and Flynn snuck on aboard the Drow zeppelin to rescue Cali just before the evil Portal Master and his army of Drow engaged in an all-out battle with the Cyclops Queen and her army. With Flynn's help, Double Trouble and Cali took control over Kaos's Drow zeppelin to use as a way to get off the island, while Kaos and his Drow forces pursued the escaped Land Whale on foot. It was soon revealed that the Air segment wasn't the Land Whale, but one of the city's towers as it is made from the heaviest stone in Skylands, the opposite of the Air element. The Skylanders were able to carry the tower back to the Eternal Archive thanks to a supersized Lightning Rod, and celebrated their victory. However they were unaware that they was a traitor in their mist, revealing the locations of the fragment to the Mask of Power to Kaos: Squirmgrub.
Skylanders: Spyro's Adventure
There are three things that would have been running through Double Trouble's mind during his frozen state: Magic, Magic, and Magic! That's right! This masked, magical guru has spent so long thinking about the subject that he's hardly ever made a friend in his life. Aww![4]
Gameplay
As a result from eating the Whispering Water Lily, the bewitched bloom gave Double Trouble the power to create exploding clones of himself, which seek out foes before they explode. Double Trouble's primary attack is shooting beams of energy from his eldritch staff. Double Trouble can even summon magical spheres to rain down which explode like bombs. His Soul Gem allows him to fly over water. In Lightning Rod Faces the Cyclops Queen, it was shown that he could also use the beams from his eldritch staff to levitate objects, as he was able to raise an anchor with it. Double Trouble could see through the eyes of his clones, and even delay his double's explosions for a while, allowing him to use them as helpers.
Stats
These are the starting and maximum Statistics for this Skylander in the Skylanders games.
Health: 240 (max. 480)
Speed: 35 (max. 83)
Armor: 18 (max. 48)
Critical Hit: 50 (max. 100)
Elemental Power: 32 (max. 82)
Warning:These stats are not used in any of the Skylander games. They are only listed for completeness reasons.
Strength: 75
Defense: 50
Agility: 30
Luck: 90
These are the starting and maximum Statistics for this Skylander in the Skylanders games.
Health: ???
Speed: ??
Armor: ??
Critical Hit: ??
Elemental Power: ??
Warning:These stats are not used in any of the Skylander games. They are only listed for completeness reasons.
Strength: 90
Defense: 60
Agility: 30
Luck: 100
Abilties
Basic Abilities These abilities are available from the start of the game.
Price: 3000 Fire off repeated Magic Bombs. Damage = 65 x 3 (195). Crit = 97.5 x 3 (292.5).
Conjuror
View Channeler
This upgrade path lets Double Trouble further develop his skills with Exploding Doubles.
Imbue Construct
Rocket Powered Doubles
Spirit Construct
Price: 1700 Shoot an Exploding Double and it increases in size and damage. Damage = 33. Crit = 49.5.
Price: 2200 Exploding doubles launch themselves at enemies and do extra damage. Damage = 49. Crit = 73.5.
Price: 3000 Exploding Doubles form automatically when enemies are defeated.
Skylanders can use abilities depending on their level.
Starting Powers
Lightning Staff (Primary Attack): Hold (Y) to cast an electric bolt from Double Trouble's staff. Double Trouble can move while casting.
Double Up (Secondary Attack): Press (X) to conjure a Double. They will first appear as energy orbs that damage enemies. Then, they will transform into tiny projections of Double Trouble, seek out nearby enemies, and explode on contact.
Upgrades
Frigidouble (requires level: 3): When Double Trouble conjures his Doubles (X), every other Double will be enchanted with ice. These Frigidoubles will stun enemies with a cold blast when they explode.
Bolt Burst (requires level: 6): When Double Trouble begins casting an electric bolt (Y), a burst of energy will strike the ground where his bolt hits, damaging nearby enemies. This burst takes a few seconds to recharge.
Double Double (requires level: 9): Hold (X) and then release to conjure a double-sized Double that deals more damage.
When Double Trouble hits a sheep with his Eldritch Beam, the sheep will change color.
The eyes on Double Trouble's mask blink, therefore they are his real eyes.
In Skylanders: Spyro's Adventure, Swap Force, Trap Team, SuperChargers and Imaginators, the mouth on Double Trouble's mask opens while he says his catchphrase, meaning that his mask could potentially be his actual face.
He is one of three original Skylanders who can fly without the use of wings or jetpacks (the others being Warnado and Hex).
Series 2 Double Trouble has the Arcane Eldritch Beam upgrade, giving him an axe-like staff. Also, in his Series 2 figure form, he has a mini double by his side. He and Sonic Boom are the only two Skylanders in their Series 2 figure to have helpers by their sides.
Double Trouble has a unique figure available in the Skylanders: Battlegrounds starter pack, which is identical to his Series 1 counterpart, but with an orange base. In the game, it is treated as a Series 2 character.
This is also represented on the included stat card, showing his Series 1 artwork.
This figure is often referred to by the community as "Series 1.5 Double Trouble".
His Royal counterpart is an Alt Deco of this figure.
Next to Series 2 Double Trouble's health bar in Skylanders: Giants, he has Series 1 Double Trouble's card picture.
Sometimes, Double Trouble will sing his "Ooga Booga" quote in a style of Ride of the Valkyries.
In Giants, Double Trouble's clones will say the same quotes Double Trouble uses but in a fast and high pitched tone.
Because Swap Force has excluded the ability to swim, Double Trouble, Zap and Stump Smash's soul gems have changed.
It appears Double Trouble can perform a little bit of telekinesis, as seen in his stats screen animation of Skylanders: Giants.
His catchphrase, "Boom Shock-A-Lacka!" is a pun on Marv Albert and Tim Kitzrow's NBA Jam catchphrase "Boomshackalacka!" That phrase was also seen in the film Muppet Treasure Island and Robot Chicken.
He is similar to Mumbo Jumbo from the Banjo-Kazooie series, both are unidentified beings who are skilled on using magic.
Double Trouble's cameo in Skylanders: Ring of Heroes
Double Trouble was originally meant to be a more traditional-like wizard who could summon garden gnomes. He was scrapped due to lack of appeal for the target audience.[5]
The scrapped wizard was later reworked into the bystander, Haldor.
Although he didn't fully appear in Skylanders: Ring of Heroes, Double Trouble could be seen in a banner in the Event section of the game. Before the game's closure, full concept art of his Awakened Form was released.