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Lockmaster Imp: Difference between revisions
From Skylanders Wiki
Undo revision 46346 by WickedRogue (talk) |
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|role = Neutral | |role = Neutral | ||
|world = [[Ruins]] <br /> [[Dark Water Cove]] <br /> [[Troll Warehouse]] <br /> [[Darklight Crypt]] <br /> [[Troll Home Security]] | |world = [[Ruins]] <br /> [[Dark Water Cove]] <br /> [[Troll Warehouse]] <br /> [[Darklight Crypt]] <br /> [[Troll Home Security]] | ||
|appearances = [[Skylanders: Spyro's Adventure]] <br /> [[Skylanders: Giants]] <br /> [[Skylanders: Swap Force]] (3DS Version)}} | |appearances = [[Skylanders: Spyro's Adventure]] <br /> [[Skylanders: Giants]] <br /> [[Skylanders: Swap Force]] (3DS Version) <br /> [[Skylanders: Trap Team]]}} | ||
'''Lockmaster Imps''' are green troublemakers who guard their locks in the ''[[Skylanders (series)|Skylanders]]'' series. To open these locks, you turn and tumble them in order to make the Lockmaster Imps fall on the different tumblers and open the lock. The lock will break, causing the Imps to come flying out and the gate will open. | '''Lockmaster Imps''' are green troublemakers who guard their locks in the ''[[Skylanders (series)|Skylanders]]'' series. To open these locks, you turn and tumble them in order to make the Lockmaster Imps fall on the different tumblers and open the lock. The lock will break, causing the Imps to come flying out and the gate will open. | ||
In ''[[Skylanders: Trap Team]]'', the Lockmaster Imps are now equipped with jet-packs. | |||
{{Stub}} | {{Stub}} | ||
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[[Category:Imps]] | [[Category:Imps]] | ||
[[Category:Skylanders: Swap Force]] | [[Category:Skylanders: Swap Force]] | ||
[[Category:Skylanders: Trap Team]] |
Revision as of 17:42, August 22, 2014
Lockmaster Imps | |
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Species: | Imps |
Role: | Neutral |
World: | Ruins Dark Water Cove Troll Warehouse Darklight Crypt Troll Home Security |
Appears in: | Skylanders: Spyro's Adventure Skylanders: Giants Skylanders: Swap Force (3DS Version) Skylanders: Trap Team |
Lockmaster Imps are green troublemakers who guard their locks in the Skylanders series. To open these locks, you turn and tumble them in order to make the Lockmaster Imps fall on the different tumblers and open the lock. The lock will break, causing the Imps to come flying out and the gate will open.
In Skylanders: Trap Team, the Lockmaster Imps are now equipped with jet-packs.
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