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Arkeyan Armory: Difference between revisions
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|image = [[File:ArkeyanArmory.jpg]] | |image = [[File:ArkeyanArmory.jpg]] | ||
|world = [[Skylands]] | |world = [[Skylands]] | ||
|world type = Armory | |world type = Armory | ||
|enemy = [[Arkeyan Blasters]] | |hats=1 | ||
|story scrolls=1 | |||
|chests=3 | |||
|legendary treasures=1 | |||
|soul gems=[[Voodood]] | |||
|enemy = | |||
*[[Arkeyan Blasters]] | |||
*[[Control Towers]] | |||
*[[Arkeyan Defenders]] | |||
*[[Arkeyan Ultrons]] | |||
*[[Defense Drones]] | |||
|boss = [[Arkeyan War Machines|Arkeyan War Machine]] | |boss = [[Arkeyan War Machines|Arkeyan War Machine]] | ||
|appearance = ''[[Skylanders: Spyro's Adventure]]'' | |||
}}The '''Arkeyan Armory''' is the second Magic level in the console versions of ''[[Skylanders: Spyro's Adventure]]''. The Skylanders venture here to retrieve the [[Eternal Sources|Eternal Magic Source]], the last component required to rebuild the [[Core of Light]]. | }}The '''Arkeyan Armory''' is the second Magic level in the console versions of ''[[Skylanders: Spyro's Adventure]]''. The Skylanders venture here to retrieve the [[Eternal Sources|Eternal Magic Source]], the last component required to rebuild the [[Core of Light]]. | ||
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== Trivia == | == Trivia == | ||
*According to the ''Skylanders: A to Z of Skylands'', it was [[Kaos]] who hid the Eternal Magic Source within the vault.<ref>''Skylanders: A to Z of Skylands'', page 11</ref> | |||
* There is a glitch where saying no to starting this level for the first time on the Wii version will hardlock your save in the form of the Weapon Master's prompt not reappearing, forcing a hard reset. | * There is a glitch where saying no to starting this level for the first time on the Wii version will hardlock your save in the form of the Weapon Master's prompt not reappearing, forcing a hard reset. | ||
*Arkeyan Armory and the Vault of the Ancients have a number of interesting parallels. Both levels come very late in their games; are ancient, dark, magical, and mysterious; have guardians that pop up on pedestals; lost their light but can be illuminated by Skylanders; harbor technologically advanced defenses; and contain populations that went into slumber 10,000 years ago. | *Arkeyan Armory and the Vault of the Ancients have a number of interesting parallels. Both levels come very late in their games; are ancient, dark, magical, and mysterious; have guardians that pop up on pedestals; lost their light but can be illuminated by Skylanders; harbor technologically advanced defenses; and contain populations that went into slumber 10,000 years ago. | ||
==References== | |||
{{Reflist}} | |||
{{levelnav|ssa}} | {{levelnav|ssa}} | ||
[[Category:Levels]] | [[Category:Levels]] |
Revision as of 06:21, February 25, 2023
Arkeyan Armory | |
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World Type: | Armory |
World: | Skylands |
Hats: | 1 |
Story Scrolls: | 1 |
Chests: | 3 |
Legendary Treasure(s): | 1 |
Soul Gems: | Voodood |
Enemies: | *Arkeyan Blasters |
Appears in: | Skylanders: Spyro's Adventure |
The Arkeyan Armory is the second Magic level in the console versions of Skylanders: Spyro's Adventure. The Skylanders venture here to retrieve the Eternal Magic Source, the last component required to rebuild the Core of Light.
Objectives
- Use War Machine to find the temple
- Use security card on the panel
- Use switches to get the Eternal Magic Source
Elemental Gates
Areas To Find
- Unyielding Garrison
- Element: Tech
- Halls of the Molten Fire
- The Crucible
- Element: Air
- Pandoran Gift Shop
- Element: Air
- The Vault
- Element: Magic
New Enemies
Legendary Treasure
- Arkeyan Weapon Controller
Soul Gem
- Voodood – Impervious Tripwire
Hats
- Wizard Hat - +25 Elemental Power
Trivia
- According to the Skylanders: A to Z of Skylands, it was Kaos who hid the Eternal Magic Source within the vault.[1]
- There is a glitch where saying no to starting this level for the first time on the Wii version will hardlock your save in the form of the Weapon Master's prompt not reappearing, forcing a hard reset.
- Arkeyan Armory and the Vault of the Ancients have a number of interesting parallels. Both levels come very late in their games; are ancient, dark, magical, and mysterious; have guardians that pop up on pedestals; lost their light but can be illuminated by Skylanders; harbor technologically advanced defenses; and contain populations that went into slumber 10,000 years ago.
References
- ↑ Skylanders: A to Z of Skylands, page 11