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Goo Factory
From Skylanders Wiki
Goo Factory | |
---|---|
Goo-Factory2.png | |
World Type: | Realm |
World: | Skylands |
Hats: | 2 |
Story Scrolls: | 1 |
Chests: | 3 |
Legendary Treasure(s): | 1 |
Soul Gems: | Camo |
Enemies: | *Troll Grenadiers |
Appears in: | Skylanders: Spyro's Adventure |
Previous: | Troll Warehouse |
Next: | Battlefield |
Goo Factory is a level in Skylanders: Spyro's Adventure where the Skylanders go to retrieve the Green Primordial Goo that is needed to rebuild the Core of Light.
Description
Goo Factory is a wet, stormy battlefield littered with trenches, sandbags, bared wire, bombs, barricades, and turrets. This level takes place in the midst of a thunderstorm; rain pelts the environment and Skylanders leave tracks in the mud.
Objectives
- Find the Mabu captain
- Level the wall with a mega bomb
- Raise all 3 of the Goo Factory flags
Elemental Gates
Areas To Find
- Western Trenches
- Element: Earth
- Sandbag Hill
- Element: Earth
- Potato Farm
- Element: Air
- The Ammo Dump
- Element: Tech
- Twenty Stone Defense
- Element: Fire
New Enemies
- None
Legendary Treasure
- Troll Stein
Soul Gem
- Camo – Orbiting Sun Shield
Hats
- General’s Hat - +7 Critical Hit +7 Elemental Power
- Spiked Hat - +7 Critical Hit + Armor
Trivia
- Different Skylanders leave various tracks in the mud:
- Four-legged Skylanders (Sunburn, Wrecking Ball, Spyro, Drobot, Sonic Boom, Warnado, Whirlwind, Bash, Camo, and Cynder) leave three-toed claw prints, with Wrecking Ball's tracks being notably smaller.
- Bipedal/humanoid Skylanders (Voodood, Flameslinger, Chop Chop, Eruptor, Stealth Elf, Trigger Happy, and Ignitor) leave round footprints. Trigger Happy and Ignitor create smaller footprints than the others.
- Bipedal Skylanders with claws (Gill Grunt, Wham-Shell, Boomer, Dino-Rang, Terrafin, Slam Bam, and Zook) leave pawlike tracks that combine elements of the claw-prints and the round footprints.
- Prism Break and Stump Smash leave unique, two-toed tracks.
- Levitating Skylanders (Double Trouble, Ghost Roaster, Lightning Rod, and Hex) leave no footprints.
- Zap leaves unique claw-prints with froglike toes.
- Drill Sergeant leaves distinctive tread marks in the mud.
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