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Wilikin Village

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Revision as of 03:13, May 14, 2019 by GizmoTheDragon (talk | contribs) (Added information on a couple of speedrunning tricks.)
Wilikin Village
World Type: Island Village
World: Skylands
Hats: 2
Story Scrolls: Sky Pirates
Chests: 4
Legendary Treasure(s): 1
Soul Gems: Pop Fizz
Enemies: Mace Majors
Enfuego Chompies
Root Runners
Bark Demons
Appears in: Skylanders: Giants

Wilikin Village is one of the levels in Skylanders: Giants. It is the home of the Wilikins.

History

The Wilikins originally lived with Kaos, who the dolls still remember fondly of. The Wilikins were Kaos's toys when he was young. He didn't know he was a Portal Master back then, and was shocked to discover he could bring Wilikins to life. Shocked, and a bit fearful of what his mother would say if she knew he had these powers (she often blamed Portal Masters for the problems in Skylands), he thought it'd best to keep the Wilikins secret. He began building a device that would return the Wilikins to their inanimate toy state whenever mother visited his room. Only problem was that these devices caused other things in the world to shift too, not just the Wilikins.

During one of these shifts, Kaos's mom noticed that the radishes she was boiling for dinner suddenly became bombs. Shortly after that, she learned of the Wilikins and her son's Portal Master powers. She wasn't too happy, but agreed to let Kaos keep his Wilikin friends on the condition that he get rid of those crazy switchers. Thus, he dumped a bunch of them on a remote island that would later became Wilikin Village.[1]

Objectives

  • Find the Music Box
  • Buy the Engine
  • Find the Compass

Elemental Gates

New Enemies

Legendary Treasure

  • Eagle Engine

Soul Gem

Hats

  • Toy Soldier Hat
  • Fishing Hat

Story Scrolls

  • Sky Pirates

Trivia

  • The concept of switching between two worlds to solve puzzles is also seen in Darklight Crypt, one of the Adventure Pack levels.
  • This is the only level in the game in which Root Runners actually move, although this only happens in the real world.
  • Chompies are regular in Wilkin World but Enfuego in the real world.
    • Bark Demons are cardboard trees in Wilikin World, while Root Runners are stumps being used as flower pots in the real world.
      • Mace Majors and Grenade Generals are also cardboard, this time in the real world.
  • If you look at the island when you face the Chompy Mage, the island looks like a Hidden Mickey, a popular search item by Disney.
  • Shroomboom is able to use his Self-Slingshot to launch himself through the first key gate. It usually takes two launches to get all the way though, but it is possible to pass through entirely with a single launch. Using this trick, a key can be carried to the final key gate to make the final enemy battle trivial.[2]
    • Similarly, Shroomboom can also save time by launching himself over the fence in Planer Plateau. This skips the loading zone for the rising and lowering boxes, causing them to not appear. A better placed launch can also skip the battle with the Troll enemies in that area.

References

  1. Skylanders: Giants Official Strategy Guide: Questions & Answers, page 169
  2. Wilikin Village Any% Speedrun

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Levels
Giants
Skylands (World) - Cap'n Flynn's Ship (Hub)

Main Chapters
Time of the Giants - Junkyard Isles - Rumbletown - Cutthroat Carnival - Glacier Gully - Secret Vault of Secrets
Wilikin Village - Troll Home Security - Kaos' Kastle - Aerial Attack! - Drill-X's Big Rig - Molekin Mountain
The Oracle - Autogyro Adventure - Lost City of Arkus - Bringing Order to Kaos!
Battle Arenas
Slime Pipe - Docks of Doom - Cliff Dive Crag - Lockdown Islands - Sunrise Towers
Wheel of Power (Ultimate) - Metal Hive
3DS Chapters
Daring Rescue - Head Hunting - Lost and Found - Through the Ruins - Tiki Tumble - Sand Trap - The Tar Pits
The Windy Dunes - A Walk in the Park - Westernland - Tunnel of Love - Murky Waters - Stuck in the Mud
Overgrowth - Marsh Madness - Cannon Fodder - Ships Ahoy - Phantom Tide Rising - Saving Skylands