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Villain Bootcamp: Difference between revisions
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'''Villain Bootcamps''' are special areas in the Nintendo 3DS version of ''[[Skylanders: Trap Team]]''. Only the [[Nightmare Villains]] can gain access to these Bootcamps, and each one has their own Villain Bootcamp. | '''Villain Bootcamps''' are special areas in the Nintendo 3DS version of ''[[Skylanders: Trap Team]]''. Only the [[Nightmare Villains]] can gain access to these Bootcamps, and each one has their own Villain Bootcamp. Villain Bootcamps are the only levels where the Nightmare Villains are playable. | ||
In every Villain Bootcamp, the [[Dream Sheep]] talks to the playable Nightmare Villain through a magical statue of his likeness and gives them the level's objective. When they complete their goal, they are rewarded with a [[Book Gems|Book Gem]]. In the Nightmare Realm section, the playable Nightmare Villains must free the captured [[Sages of Waking]] with keys hidden within Villain Bootcamps. | In every Villain Bootcamp, the [[Dream Sheep]] talks to the playable Nightmare Villain through a magical statue of his likeness and gives them the level's objective. When they complete their goal, they are rewarded with a [[Book Gems|Book Gem]]. In the Nightmare Realm section, the playable Nightmare Villains must free the captured [[Sages of Waking]] with keys hidden within Villain Bootcamps. | ||
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#[[Shellshock Sheldon]] must clear the explosives in the area where the second Sage of Waking was locked up. | #[[Shellshock Sheldon]] must clear the explosives in the area where the second Sage of Waking was locked up. | ||
#[[Russel Purplestache]] must clean up the third prison of the Sage of Waking by smashing the sea slugs in the area. | #[[Russel Purplestache]] must clean up the third prison of the Sage of Waking by smashing the sea slugs in the area. | ||
{{levelnav|stt}} | {{levelnav|stt}} |
Revision as of 18:36, May 11, 2023
Villain Bootcamps are special areas in the Nintendo 3DS version of Skylanders: Trap Team. Only the Nightmare Villains can gain access to these Bootcamps, and each one has their own Villain Bootcamp. Villain Bootcamps are the only levels where the Nightmare Villains are playable.
In every Villain Bootcamp, the Dream Sheep talks to the playable Nightmare Villain through a magical statue of his likeness and gives them the level's objective. When they complete their goal, they are rewarded with a Book Gem. In the Nightmare Realm section, the playable Nightmare Villains must free the captured Sages of Waking with keys hidden within Villain Bootcamps.
Villain Bootcamp Stages
- Boris Blisterbottom must light the dynamite candles of cakes, eat them, then throw himself at Mabu statues to blow them up.
- Spike McPokerton must stop projectiles from Mabu cannons from destroying statues of the Dream Sheep.
- Birdo Chesterfield must sneak his way through a maze guarded by Mabu by hiding in the bushes and calling Bird Choppers as distractions.
- Baron Von Smashbeak must destroy the Mabu nesting dolls in each room.
- Bobbin Rood must light up all the Enfuego Chompies in each room.
- Runys Pointyboots must shoot the Mabu targets and heal the Drow targets.
- Olaf Crushersson must smash all the Mabu dummies in each room.
- Marf Gargaroots must make his way through rooms guarded by Mabu by turning invisible.
- Grunkin Gobsprout must shoot the Mabu targets while sparing the Troll targets.
- Big Bertha Bubblethorn must knock all the other Chompies out of the ring.
- Bucktooth the Tiny must dig up keys so he can check up on the imprisoned Sage of Waking.
- Shellshock Sheldon must clear the explosives in the area where the second Sage of Waking was locked up.
- Russel Purplestache must clean up the third prison of the Sage of Waking by smashing the sea slugs in the area.