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Spell Punk: Difference between revisions

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|role = Enemy
|role = Enemy
|world = [[Sky Schooner Docks]] <br /> [[Oilspill Island]] <br /> [[Dark Water Cove]] <br /> [[Stonetown]] <br /> [[Treetop Terrace]] <br /> [[Cadaverous Crypt]] <br /> [[Lava Lakes Railway]] <br /> [[Quicksilver Vault]]
|world = [[Sky Schooner Docks]] <br /> [[Oilspill Island]] <br /> [[Dark Water Cove]] <br /> [[Stonetown]] <br /> [[Treetop Terrace]] <br /> [[Cadaverous Crypt]] <br /> [[Lava Lakes Railway]] <br /> [[Quicksilver Vault]]
|appearances = [[Skylanders: Spyro's Adventure]] <br /> [[Skylanders: Giants]]
|appearances = [[Skylanders: Spyro's Adventure]] <br /> [[Skylanders: The Machine of Doom]] <br /> [[Skylanders: Giants]]
|attack = Various
|attack = Various
}}
}}
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[[Category:Skylanders: Spyro's Adventure]]
[[Category:Skylanders: Spyro's Adventure]]
[[Category:Skylanders: Giants]]
[[Category:Skylanders: Giants]]
[[Category:Skylanders: The Machine of Doom]]
[[Category:Skylanders: The Machine of Doom Characters]]

Revision as of 23:23, February 19, 2013

Spell Punks
An Air Spell Punk
Species: Wizards
Role: Enemy
World: Sky Schooner Docks
Oilspill Island
Dark Water Cove
Stonetown
Treetop Terrace
Cadaverous Crypt
Lava Lakes Railway
Quicksilver Vault
Attacks: Various
Appears in: Skylanders: Spyro's Adventure
Skylanders: The Machine of Doom
Skylanders: Giants

Spell Punks are enemies in Skylanders: Spyro's Adventure. They appear in all of the elements of Skylands, varying in different appearances and attacks. Spell Punks also appear in many Heroic Challenges. Only the Life Spell Punk will make a reappearance in Skylanders: Giants.

Abilities

Air

Air Spell Punks can summon windy barriers around their allies to deflect projectiles.

Tech

Tech Spell Punks can summon tracking lasers from the sky, which after a brief tracking period, fire.

Life

Life Spell Punks can heal nearby enemies. They are also used by Blitzer Bullies as 'health benefits' to heal themselves when they take damage.

Undead

Undead Spell Punks can summon Rhu-Babies as well as increasing their size, turning them into Rhu-Barbs. If the Spell Punk is defeated, the Rhu-Barbs turn back into Rhu-Babies.

Fire

Fire Spell Punks can set alight nearby dynamite.

Water

Water Spell Punks can summon large drops of water and freezes a Skylander if they stand on one for too long when they cast the spell.

Earth

Earth Spell Punks can summon magical armor around other nearby enemies.

Magic

Magic Spell Punks command reanimated spheres to fire blasts of magic.

Armored

Armored Spell Punks are Spell Punks that wear protective armor. The Life Spell Punk is the only Spell Punk to wear this variant.

Gallery

Trivia


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