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Spell Punk: Difference between revisions

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Trivia: Got rid of part about lifespellpunks reappearing, but kept part about TrogManders.
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==Trivia==
==Trivia==
*The Life Spell Punk is the only Spell punk to appear directly in ''Giants''. The Fire, Water, Earth, Air, Tech and Magic Punks do not appear at all, and the Undead Spell Punk appears, redesigned as [[Trogmanders]].
*Undead Spell Punks are replaced by Trogmanders in Giants.
*Very strangly, Life Spell Punks will 'heal' sheep, even though they do not count as enemies, are invincible, and do not attack. (Tested in Skylanders: Giants)
*Very strangly, Life Spell Punks will 'heal' sheep, even though they do not count as enemies, are invincible, and do not attack. (Tested in Skylanders: Giants)



Revision as of 11:19, April 5, 2013

Spell Punks
An Air Spell Punk
Species: Wizards
Role: Enemy
World: Sky Schooner Docks
Oilspill Island
Dark Water Cove
Stonetown
Treetop Terrace
Cadaverous Crypt
Lava Lakes Railway
Quicksilver Vault
Attacks: Various
Appears in: Skylanders: Spyro's Adventure
Skylanders: The Machine of Doom
Skylanders: Giants

Spell Punks are enemies in Skylanders: Spyro's Adventure. They appear in all of the elements of Skylands, varying in different appearances and attacks. Spell Punks also appear in many Heroic Challenges. Only the Life Spell Punk will make a reappearance in Skylanders: Giants.

Story

Skylanders: The Machine of Doom

An Air Spell Punk led a group of trolls and casted an invisibility spell on them to test it out so that they can steal the Chattering Key for Kaos without being seen by the guard of the Key. However, to the Spell Punk's fustration, the trolls wanted to cause some mischief in the Mabu Market, drawing the attention of the Skylanders. The wizard was caught by Spyro, who forced the Spell Punk to accidentally blurt out the existence of the Chattering Key to the dragon Skylander. Kaos appeared as an apparition of his head and bellowed furiously to the Spell Punk that the wizard would be punished for revealing information to Spyro, and the fearful Spell Punk was then transported back to Kaos's lair along with the trolls.

Abilities

Air

Air Spell Punks can summon windy barriers around their allies to deflect projectiles.

Tech

Tech Spell Punks can summon tracking lasers from the sky, which after a brief tracking period, fire.

Life

Life Spell Punks can heal nearby enemies. They are also used by Blitzer Bullies as 'health benefits' to heal themselves when they take damage.

Undead

Undead Spell Punks can summon Rhu-Babies as well as increasing their size, turning them into Rhu-Barbs. If the Spell Punk is defeated, the Rhu-Barbs turn back into Rhu-Babies.

Fire

Fire Spell Punks can set alight nearby dynamite.

Water

Water Spell Punks can summon large drops of water and freezes a Skylander if they stand on one for too long when they cast the spell.

Earth

Earth Spell Punks can summon magical armor around other nearby enemies.

Magic

Magic Spell Punks command reanimated spheres to fire blasts of magic.

Armored

Armored Spell Punks are Spell Punks that wear protective armor. The Life Spell Punk is the only Spell Punk to wear this variant.

Gallery

Trivia

  • Undead Spell Punks are replaced by Trogmanders in Giants.
  • Very strangly, Life Spell Punks will 'heal' sheep, even though they do not count as enemies, are invincible, and do not attack. (Tested in Skylanders: Giants)

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